| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-08-09 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | |
| 2018-07-20 | video_core: Use nested namespaces where applicable | Lioncash | |
| Compresses a few namespace specifiers to be more compact. | |||
| 2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | |
| 2018-04-25 | GPU: Make the Textures::CopySwizzledData function accessible from the ↵ | Subv | |
| outside of the file. | |||
| 2018-04-18 | GPU: Allow using a configurable block height when unswizzling textures. | Subv | |
| 2018-03-24 | GPU: Added a method to unswizzle a texture without decoding it. | Subv | |
| Allow unswizzling of DXT1 textures. | |||
| 2018-03-24 | GPU: Preliminary work for texture decoding. | Subv | |
