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path: root/src/video_core/textures/decoders.h
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2022-10-06DMA & InlineToMemory Engines Rework.bunnei
2022-08-09video_core/textures/decoders: Avoid SWIZZLE_TABLEMerry
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-03-13renderer_vulkan: Accelerate ASTC decodingameerj
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
2020-08-10textures/decoders: Fix block linear to pitch copiesReinUsesLisp
There were two issues with block linear copies. First the swizzling was wrong and this commit reimplements them. The other issue was that these copies are generally used to download render targets from the GPU and yuzu was not downloading them from host GPU memory unless the extreme GPU accuracy setting was selected. This commit enables cached memory reads for all accuracy levels. - Fixes level thumbnails in Super Mario Maker 2.
2020-07-21Merge pull request #4324 from ReinUsesLisp/formatsbunnei
video_core: Fix, add and rename pixel formats
2020-07-13video_core: Rearrange pixel format namesReinUsesLisp
Normalizes pixel format names to match Vulkan names. Previous to this commit pixel formats had no convention, leading to confusion and potential bugs.
2020-07-10video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changesReinUsesLisp
Change GOB sizes from free-functions to constexpr constants. Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels into a 3D texture and use it for 3D copies.
2020-04-28Clang Format and Documentation.Fernando Sahmkow
2020-04-28MaxwellDMA: Optimize micro copies.Fernando Sahmkow
2020-04-16General: Resolve warnings related to missing declarationsLioncash
2019-12-22Texture Cache: Add HLE methods for building 3D textures within the GPU in ↵Fernando Sahmkow
certain scenarios. This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games.
2019-07-25MaxwellDMA: Fixes, corrections and relaxations.Fernando Sahmkow
This commit fixes offsets on Linear -> Tiled copies, corrects z pos fortiled->linear copies, corrects bytes_per_pixel calculation in tiled -> linear copies and relaxes some limitations set by latest dma fixes refactors.
2019-06-20video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp
Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
2019-04-16Apply Const correctness to SwizzleKepler and replace u32 for size_t on ↵Fernando Sahmkow
iterators.
2019-04-15Implement Block Linear copies in Kepler Memory.Fernando Sahmkow
2019-03-16video_core: Refactor to use MemoryManager interface for all memory access.bunnei
# Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-02-26decoders: Minor style changesReinUsesLisp
2018-11-26Implemented Tile Width SpacingFernandoS27
2018-11-18Eliminated unnessessary memory allocation and copy (#1702)Frederic L
2018-11-01Fix ASTC formatsFernandoS27
2018-10-28Fixed mipmap block autosizing algorithmFernandoS27
2018-10-18decoders: Introduce functions for un/swizzling subrects.bunnei
2018-10-13Propagate depth and depth_block on modules using decodersFernandoS27
2018-10-12Implemented helper function to correctly calculate a texture's sizeFernandoS27
2018-08-09textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei
2018-07-20video_core: Use nested namespaces where applicableLioncash
Compresses a few namespace specifiers to be more compact.
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv
2018-04-25GPU: Make the Textures::CopySwizzledData function accessible from the ↵Subv
outside of the file.
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv
Allow unswizzling of DXT1 textures.
2018-03-24GPU: Preliminary work for texture decoding.Subv