| Age | Commit message (Expand) | Author |
|---|---|---|
| 2018-08-09 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei |
| 2018-07-20 | video_core: Use nested namespaces where applicable | Lioncash |
| 2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv |
| 2018-04-25 | GPU: Make the Textures::CopySwizzledData function accessible from the outside... | Subv |
| 2018-04-18 | GPU: Allow using a configurable block height when unswizzling textures. | Subv |
| 2018-03-24 | GPU: Added a method to unswizzle a texture without decoding it. | Subv |
| 2018-03-24 | GPU: Preliminary work for texture decoding. | Subv |
