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path: root/src/video_core/textures/decoders.cpp
AgeCommit message (Collapse)Author
2018-10-13Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferFernandoS27
2018-10-13Propagate depth and depth_block on modules using decodersFernandoS27
2018-10-13Remove old Swizzle algorithms and use 3d SwizzleFernandoS27
2018-10-13Implement Precise 3D SwizzleFernandoS27
2018-10-13Implement Fast 3D SwizzleFernandoS27
2018-10-13Added ASTC 5x4; 8x5Hexagon12
2018-10-12Implemented helper function to correctly calculate a texture's sizeFernandoS27
2018-09-21Reverse stride align restriction on FastSwizzle due to lost performanceFernandoS27
2018-09-21Join both Swizzle methods within one interface functionFernandoS27
2018-09-21Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling ↵FernandoS27
Table instead
2018-09-21Remove same output bpp restriction on FastSwizzleFernandoS27
2018-09-21Improved Legacy Swizzler to be better documented and work betterFernandoS27
2018-09-20Improved fast swizzle and removed restrictions to itFernandoS27
2018-09-17Merge pull request #1311 from FernandoS27/fast-swizzlebunnei
Optimized Texture Swizzling
2018-09-17Implement ASTC_2D_8X8 (Bayonetta 2)raven02
2018-09-14Optimized Texture SwizzlingFernandoS27
2018-08-31Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer
* Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2
2018-08-09textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei
2018-08-09Implement BC5/DXN2 (#996)Khangaroo
- Used by Kirby Star Allies.
2018-08-02Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer
2018-07-26Implement R16_G16Unknown
correct trailing white spaces Delete tabs correct placement Add RG16F & RG16UI & RG16I & RG16S PixelFormats Return correct data according to changes done previously correct PixelFormat declaration correct coding style error correct coding style error part 2 correct RG16S Declaration error correct alignment
2018-07-24GPU: Implemented the Z32_S8_X24 depth buffer format.Subv
2018-07-24GPU: Implemented the R16 and R16F texture formats.Subv
2018-07-23GPU: Implement texture format R32F.Subv
2018-07-23gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei
2018-07-20video_core: Use nested namespaces where applicableLioncash
Compresses a few namespace specifiers to be more compact.
2018-07-18decoders: Fix calc of swizzle image_width_in_gobs.bunnei
2018-07-15gl_rasterizer_cache: Implement texture format G8R8.bunnei
2018-07-14gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei
2018-07-07GPU: Implemented the BC7U texture format.Subv
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-04GPU: Implemented the 32 bit float depth buffer format.Subv
2018-07-03gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv
2018-06-30GPU: Implemented the RGBA32_UINT rendertarget format.Subv
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei
2018-06-05GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv
2018-05-30gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei
2018-05-29GPU: Implemented the R8 texture format (0x1D)Subv
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv
2018-04-25GPU: Make the Textures::CopySwizzledData function accessible from the ↵Subv
outside of the file.
2018-04-24gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei
2018-04-21GPU: Implement the A2BGR10 texture format.Subv
2018-04-18GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv
2018-04-18GPU: Implemented the B5G6R5 format.Subv
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv
2018-03-24Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv
Allow unswizzling of DXT1 textures.
2018-03-24GPU: Preliminary work for texture decoding.Subv