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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2020-07-21
surface_params: Replace questionable usages of the comma operator with semico...
Lioncash
2020-07-21
video_core: Remove unused variables
Lioncash
2020-07-21
Merge pull request #4324 from ReinUsesLisp/formats
bunnei
2020-07-21
video_core: Remove redundant pixel format type
David Marcec
2020-07-14
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
bunnei
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-13
video_core: Fix DXT4 and RGB565
ReinUsesLisp
2020-07-13
video_core/format_lookup_table: Add formats with existing PixelFormat
ReinUsesLisp
2020-07-10
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
ReinUsesLisp
2020-07-09
configuration: implement per-game configurations (#4098)
lat9nq
2020-06-30
Merge pull request #4176 from ReinUsesLisp/compatible-formats
Fernando Sahmkow
2020-06-26
texture_cache: Test format compatibility before copying
ReinUsesLisp
2020-06-26
Merge pull request #4144 from FernandoS27/tt-fix
bunnei
2020-06-22
TextureCache: Fix case where layer goes off bound.
Fernando Sahmkow
2020-06-20
texture_cache: Fix incorrect address used in a DeduceSurface() call
Lioncash
2020-06-08
texture_cache: Port original code management for 2D vs 3D textures
ReinUsesLisp
2020-06-08
texture_cache: Simplify blit code
ReinUsesLisp
2020-06-08
texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
2020-06-08
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
2020-06-03
Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
bunnei
2020-06-01
Merge pull request #4005 from ReinUsesLisp/g24r8
Rodrigo Locatti
2020-05-31
Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
bunnei
2020-05-29
texture_cache: More relaxed reconstruction
ReinUsesLisp
2020-05-29
texture_cache: Only copy textures that were modified from host
ReinUsesLisp
2020-05-29
texture_cache: Reload textures when number of resources mismatch
ReinUsesLisp
2020-05-29
texture_cache: Handle overlaps with multiple subresources
ReinUsesLisp
2020-05-28
format_lookup_table: Implement G24S8 format as S8Z24
ReinUsesLisp
2020-05-27
texture_cache: Use unordered_map::find instead of operator[] on hot code
ReinUsesLisp
2020-05-27
texture_cache: Use small vector for surface vectors
ReinUsesLisp
2020-05-26
texture_cache: Fix layered null surfaces
ReinUsesLisp
2020-05-09
Merge pull request #3839 from Morph1984/r8g8ui
Rodrigo Locatti
2020-05-02
Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-04-30
texture: Implement R8G8UI
Morph
2020-04-26
texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
Rasterizer: Disable fence managing in synchronous gpu.
Fernando Sahmkow
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
FenceManager: Implement should wait.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
TextureCache: Flush linear textures after finishing rendering.
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-22
Texture Cache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
2020-04-22
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
2020-04-19
Merge pull request #3686 from lioncash/table
bunnei
2020-04-16
Merge pull request #3673 from lioncash/extra
bunnei
2020-04-16
Merge pull request #3688 from lioncash/nequal
Rodrigo Locatti
2020-04-16
Merge pull request #3687 from lioncash/constness
Rodrigo Locatti
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