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path: root/src/video_core/texture_cache
AgeCommit message (Expand)Author
2020-07-21surface_params: Replace questionable usages of the comma operator with semico...Lioncash
2020-07-21video_core: Remove unused variablesLioncash
2020-07-21Merge pull request #4324 from ReinUsesLisp/formatsbunnei
2020-07-21video_core: Remove redundant pixel format typeDavid Marcec
2020-07-14Merge pull request #4242 from ReinUsesLisp/maxwell-dmabunnei
2020-07-13video_core: Rearrange pixel format namesReinUsesLisp
2020-07-13video_core: Fix DXT4 and RGB565ReinUsesLisp
2020-07-13video_core/format_lookup_table: Add formats with existing PixelFormatReinUsesLisp
2020-07-10video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changesReinUsesLisp
2020-07-09configuration: implement per-game configurations (#4098)lat9nq
2020-06-30Merge pull request #4176 from ReinUsesLisp/compatible-formatsFernando Sahmkow
2020-06-26texture_cache: Test format compatibility before copyingReinUsesLisp
2020-06-26Merge pull request #4144 from FernandoS27/tt-fixbunnei
2020-06-22TextureCache: Fix case where layer goes off bound.Fernando Sahmkow
2020-06-20texture_cache: Fix incorrect address used in a DeduceSurface() callLioncash
2020-06-08texture_cache: Port original code management for 2D vs 3D texturesReinUsesLisp
2020-06-08texture_cache: Simplify blit codeReinUsesLisp
2020-06-08texture_cache: Handle 3D texture blits with one layerReinUsesLisp
2020-06-08texture_cache: Implement rendering to 3D texturesReinUsesLisp
2020-06-03Merge pull request #4012 from ReinUsesLisp/mipmap-overlapsbunnei
2020-06-01Merge pull request #4005 from ReinUsesLisp/g24r8Rodrigo Locatti
2020-05-31Merge pull request #3999 from ReinUsesLisp/opt-tex-cachebunnei
2020-05-29texture_cache: More relaxed reconstructionReinUsesLisp
2020-05-29texture_cache: Only copy textures that were modified from hostReinUsesLisp
2020-05-29texture_cache: Reload textures when number of resources mismatchReinUsesLisp
2020-05-29texture_cache: Handle overlaps with multiple subresourcesReinUsesLisp
2020-05-28format_lookup_table: Implement G24S8 format as S8Z24ReinUsesLisp
2020-05-27texture_cache: Use unordered_map::find instead of operator[] on hot codeReinUsesLisp
2020-05-27texture_cache: Use small vector for surface vectorsReinUsesLisp
2020-05-26texture_cache: Fix layered null surfacesReinUsesLisp
2020-05-09Merge pull request #3839 from Morph1984/r8g8uiRodrigo Locatti
2020-05-02Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei
2020-04-30texture: Implement R8G8UIMorph
2020-04-26texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp
2020-04-23shader_ir: Turn classes into data structuresReinUsesLisp
2020-04-22Address Feedback.Fernando Sahmkow
2020-04-22Address Feedback.Fernando Sahmkow
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow
2020-04-22Rasterizer: Disable fence managing in synchronous gpu.Fernando Sahmkow
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow
2020-04-22FenceManager: Implement should wait.Fernando Sahmkow
2020-04-22OpenGL: Implement Fencing backend.Fernando Sahmkow
2020-04-22TextureCache: Flush linear textures after finishing rendering.Fernando Sahmkow
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow
2020-04-22Texture Cache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow
2020-04-22UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow
2020-04-19Merge pull request #3686 from lioncash/tablebunnei
2020-04-16Merge pull request #3673 from lioncash/extrabunnei
2020-04-16Merge pull request #3688 from lioncash/nequalRodrigo Locatti
2020-04-16Merge pull request #3687 from lioncash/constnessRodrigo Locatti