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path: root/src/video_core/texture_cache/texture_cache.h
AgeCommit message (Expand)Author
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp
2020-07-13video_core: Rearrange pixel format namesReinUsesLisp
2020-07-09configuration: implement per-game configurations (#4098)lat9nq
2020-06-26texture_cache: Test format compatibility before copyingReinUsesLisp
2020-06-20texture_cache: Fix incorrect address used in a DeduceSurface() callLioncash
2020-06-08texture_cache: Port original code management for 2D vs 3D texturesReinUsesLisp
2020-06-08texture_cache: Simplify blit codeReinUsesLisp
2020-06-08texture_cache: Handle 3D texture blits with one layerReinUsesLisp
2020-06-08texture_cache: Implement rendering to 3D texturesReinUsesLisp
2020-06-03Merge pull request #4012 from ReinUsesLisp/mipmap-overlapsbunnei
2020-05-31Merge pull request #3999 from ReinUsesLisp/opt-tex-cachebunnei
2020-05-29texture_cache: More relaxed reconstructionReinUsesLisp
2020-05-29texture_cache: Only copy textures that were modified from hostReinUsesLisp
2020-05-29texture_cache: Reload textures when number of resources mismatchReinUsesLisp
2020-05-29texture_cache: Handle overlaps with multiple subresourcesReinUsesLisp
2020-05-27texture_cache: Use unordered_map::find instead of operator[] on hot codeReinUsesLisp
2020-05-27texture_cache: Use small vector for surface vectorsReinUsesLisp
2020-05-26texture_cache: Fix layered null surfacesReinUsesLisp
2020-05-02Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei
2020-04-26texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp
2020-04-23shader_ir: Turn classes into data structuresReinUsesLisp
2020-04-22Address Feedback.Fernando Sahmkow
2020-04-22Address Feedback.Fernando Sahmkow
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow
2020-04-22Rasterizer: Disable fence managing in synchronous gpu.Fernando Sahmkow
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow
2020-04-22FenceManager: Implement should wait.Fernando Sahmkow
2020-04-22OpenGL: Implement Fencing backend.Fernando Sahmkow
2020-04-22TextureCache: Flush linear textures after finishing rendering.Fernando Sahmkow
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow
2020-04-22Texture Cache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow
2020-04-22UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow
2020-04-16Merge pull request #3673 from lioncash/extrabunnei
2020-04-15video_core: Amend doxygen comment referencesLioncash
2020-04-15CMakeLists: Specify -Wextra on linux buildsLioncash
2020-04-14Texture Cache: Only do buffer copies on accurate GPU. (#3634)Fernando Sahmkow
2020-04-11texture_cache: Remove preserve_contentsReinUsesLisp
2020-04-06Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow
2020-04-01video_core: Use native ASTC when availableReinUsesLisp
2020-03-12texture_cache: Report incompatible textures as blackReinUsesLisp
2020-02-28renderer_opengl: Reintroduce dirty flags for render targetsReinUsesLisp
2020-02-28gl_rasterizer: Remove dirty flagsReinUsesLisp
2020-02-24Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei
2020-02-16texture_cache: Implement layered framebuffer attachmentsReinUsesLisp
2020-02-16texture_cache: Avoid matches in 3D texturesReinUsesLisp
2019-12-22Texture Cache: Improve documentationFernando Sahmkow
2019-12-22Texture Cache: Address FeedbackFernando Sahmkow
2019-12-22Texture Cache: Add HLE methods for building 3D textures within the GPU in cer...Fernando Sahmkow
2019-11-20Texture_Cache: Redo invalid Surfaces handling.Fernando Sahmkow
2019-11-14texture_cache: Use a table instead of switch for texture formatsReinUsesLisp