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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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texture_cache
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texture_cache.h
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Author
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-09
configuration: implement per-game configurations (#4098)
lat9nq
2020-06-26
texture_cache: Test format compatibility before copying
ReinUsesLisp
2020-06-20
texture_cache: Fix incorrect address used in a DeduceSurface() call
Lioncash
2020-06-08
texture_cache: Port original code management for 2D vs 3D textures
ReinUsesLisp
2020-06-08
texture_cache: Simplify blit code
ReinUsesLisp
2020-06-08
texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
2020-06-08
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
2020-06-03
Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
bunnei
2020-05-31
Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
bunnei
2020-05-29
texture_cache: More relaxed reconstruction
ReinUsesLisp
2020-05-29
texture_cache: Only copy textures that were modified from host
ReinUsesLisp
2020-05-29
texture_cache: Reload textures when number of resources mismatch
ReinUsesLisp
2020-05-29
texture_cache: Handle overlaps with multiple subresources
ReinUsesLisp
2020-05-27
texture_cache: Use unordered_map::find instead of operator[] on hot code
ReinUsesLisp
2020-05-27
texture_cache: Use small vector for surface vectors
ReinUsesLisp
2020-05-26
texture_cache: Fix layered null surfaces
ReinUsesLisp
2020-05-02
Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-04-26
texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
Rasterizer: Disable fence managing in synchronous gpu.
Fernando Sahmkow
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
FenceManager: Implement should wait.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
TextureCache: Flush linear textures after finishing rendering.
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-22
Texture Cache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
2020-04-22
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
2020-04-16
Merge pull request #3673 from lioncash/extra
bunnei
2020-04-15
video_core: Amend doxygen comment references
Lioncash
2020-04-15
CMakeLists: Specify -Wextra on linux builds
Lioncash
2020-04-14
Texture Cache: Only do buffer copies on accurate GPU. (#3634)
Fernando Sahmkow
2020-04-11
texture_cache: Remove preserve_contents
ReinUsesLisp
2020-04-06
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
2020-04-01
video_core: Use native ASTC when available
ReinUsesLisp
2020-03-12
texture_cache: Report incompatible textures as black
ReinUsesLisp
2020-02-28
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
2020-02-24
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
bunnei
2020-02-16
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
2020-02-16
texture_cache: Avoid matches in 3D textures
ReinUsesLisp
2019-12-22
Texture Cache: Improve documentation
Fernando Sahmkow
2019-12-22
Texture Cache: Address Feedback
Fernando Sahmkow
2019-12-22
Texture Cache: Add HLE methods for building 3D textures within the GPU in cer...
Fernando Sahmkow
2019-11-20
Texture_Cache: Redo invalid Surfaces handling.
Fernando Sahmkow
2019-11-14
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
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