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authorbunnei <bunneidev@gmail.com>2020-02-24 10:14:50 -0500
committerGitHub <noreply@github.com>2020-02-24 10:14:50 -0500
commite22ad52cdb18842a12037e8b85d7be854b95206c (patch)
treef60ec07ce5a4e6f56a1c9c5e18884de52de81334 /src/video_core/texture_cache/texture_cache.h
parent2b4cdb73b6d6a8e677db2890b5e9fadc742eb20d (diff)
parent6a0220b2e1a0d7692b8f32f66ae7bc86cb63fab7 (diff)
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
-rw-r--r--src/video_core/texture_cache/texture_cache.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 0d105d386..c70e4aec2 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -160,10 +160,7 @@ public:
SetEmptyDepthBuffer();
return {};
}
- const auto depth_params{SurfaceParams::CreateForDepthBuffer(
- system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
- regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
- regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
+ const auto depth_params{SurfaceParams::CreateForDepthBuffer(system)};
auto surface_view = GetSurface(gpu_addr, cache_addr, depth_params, preserve_contents, true);
if (depth_buffer.target)
depth_buffer.target->MarkAsRenderTarget(false, NO_RT);