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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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texture_cache
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texture_cache.h
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Author
2023-01-03
Texture Cache: Implement async texture downloads.
Fernando Sahmkow
2023-01-01
RasterizerMemory: Add filtering for flushing/invalidation operations.
Fernando Sahmkow
2022-12-25
texture_cache: Use Common::ScratchBuffer for swizzle buffers
ameerj
2022-12-25
texture_cache: Use pre-allocated buffer for texture downloads
ameerj
2022-12-25
texture_cache: Use pre-allocated buffer for texture uploads
ameerj
2022-11-24
Fermi2D: Rework blit engine and add a software blitter.
Fernando Sahmkow
2022-10-22
general: Resolve -Wunused-lambda-capture and C5233
Morph
2022-10-16
video_core: Fix spelling of "synchronize"
Morph
2022-10-07
Update 3D regs
Kelebek1
2022-10-06
general: Format licenses as per SPDX guidelines
Morph
2022-10-06
Vulkan Texture Cache: Limit render area to the max width/height of the targets.
Fernando Sahmkow
2022-10-06
Texture Cache: Fix GC and GPU Modified on Joins.
Fernando Sahmkow
2022-10-06
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
2022-10-06
Texture cache: Fix dangling references on multichannel.
Fernando Sahmkow
2022-10-06
Refactor VideoCore to use AS sepparate from Channel.
Fernando Sahmkow
2022-10-06
General: Rebase fixes.
Fernando Sahmkow
2022-10-06
VideoCore: Fix channels with disk pipeline/shader cache.
Fernando Sahmkow
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-08-19
code: dodge PAGE_SIZE #define
Kyle Kienapfel
2022-06-13
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-01
GPU Garbage Collection: Fix regressions.
Fernando Sahmkow
2022-03-26
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding ...
bunnei
2022-03-25
Texture Cache: Add Cached CPU system.
Fernando Sahmkow
2022-03-25
Garbage Collection: Final tuning.
Fernando Sahmkow
2022-03-25
Garbage Collection: Redesign the algorithm to do a better use of memory.
Fernando Sahmkow
2022-02-02
texture_cache: Ensure has_blacklisted is always initialized
Lioncash
2022-02-02
texture_cache: Remove dead code within SynchronizeAliases
Lioncash
2022-02-02
texture_cache: Amend unintended bitwise OR in SynchronizeAliases
Lioncash
2021-12-31
video_core/memory_manager: Fixes for sparse memory management
ameerj
2021-12-23
vk_texture_cache: Fix invalidated pointer access
ameerj
2021-12-18
Merge pull request #7399 from ameerj/art-refactor
Fernando S
2021-12-10
Fix blit image/view not compatible
Feng Chen
2021-12-05
texture_cache: Fix image convert dimensions assertion
ameerj
2021-12-05
blit_image: Refactor upscale factors usage
ameerj
2021-12-04
Texture Cache: Fix crashes on NVIDIA.
Fernando Sahmkow
2021-11-28
Texture Cache: Secure insertions against deletions.
Fernando Sahmkow
2021-11-27
Texture Cache: Redesigning the blitting system (again).
Fernando Sahmkow
2021-11-26
Texture Cache: Further fix regressions.
Fernando Sahmkow
2021-11-22
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
Fernando Sahmkow
2021-11-21
TextureCache: Eliminate format deduction as full depth conversion has been su...
Fernando Sahmkow
2021-11-20
TextureCache: Implement buffer copies on Vulkan.
Fernando Sahmkow
2021-11-19
TextureCache: Further fixes on resolve algorithm.
Fernando Sahmkow
2021-11-19
TextureCache: force same image format when resolving an image.
Fernando Sahmkow
2021-11-19
TextureCache: Fix regression caused by ART and improve blit detection algorit...
Fernando Sahmkow
2021-11-16
texture_cache: Use pixel format conversion when supported by the runtime
ameerj
2021-11-17
TextureCache: Fix OGL cleaning
Fernando Sahmkow
2021-11-16
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and m...
FernandoS27
2021-11-16
texture_cache: Refactor Render Target scaling function
ameerj
2021-11-16
Texture Cache: Fix memory usage on ScaleDown.
FernandoS27
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