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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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texture_cache
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texture_cache.h
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Author
2020-04-15
video_core: Amend doxygen comment references
Lioncash
2020-04-14
Texture Cache: Only do buffer copies on accurate GPU. (#3634)
Fernando Sahmkow
2020-04-11
texture_cache: Remove preserve_contents
ReinUsesLisp
2020-04-06
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
2020-04-01
video_core: Use native ASTC when available
ReinUsesLisp
2020-03-12
texture_cache: Report incompatible textures as black
ReinUsesLisp
2020-02-28
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
2020-02-24
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
bunnei
2020-02-16
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
2020-02-16
texture_cache: Avoid matches in 3D textures
ReinUsesLisp
2019-12-22
Texture Cache: Improve documentation
Fernando Sahmkow
2019-12-22
Texture Cache: Address Feedback
Fernando Sahmkow
2019-12-22
Texture Cache: Add HLE methods for building 3D textures within the GPU in cer...
Fernando Sahmkow
2019-11-20
Texture_Cache: Redo invalid Surfaces handling.
Fernando Sahmkow
2019-11-14
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
2019-10-16
Merge pull request #2978 from lioncash/doxygen
Rodrigo Locatti
2019-10-15
texture_cache: Avoid unnecessary surface copies within PickStrategy() and Try...
Lioncash
2019-10-15
video_core/texture_cache: Amend Doxygen references
Lioncash
2019-10-04
Texture_Cache: Blit Deduction corrections and simplifications.
Fernando Sahmkow
2019-10-04
TextureCache: Add the ability to deduce if two textures are depth on blit.
Fernando Sahmkow
2019-09-05
gl_rasterizer: Implement image bindings
ReinUsesLisp
2019-09-05
texture_cache: Pass TIC to texture cache
ReinUsesLisp
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-07-17
Texture_Cache: Rebase Fixes
Fernando Sahmkow
2019-07-17
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
2019-07-14
Texture_Cache: Address Feedback
Fernando Sahmkow
2019-07-14
Texture_Cache: Remove some unprecise fallback case and clang format
Fernando Sahmkow
2019-07-14
Texture_Cache: Force Framebuffer reset if an active render target is unregist...
Fernando Sahmkow
2019-06-29
texture_cache: Pack sibling queries inside a method
ReinUsesLisp
2019-06-29
texture_cache: Use std::vector reservation for sampled_textures
ReinUsesLisp
2019-06-29
texture_cache: Style changes
ReinUsesLisp
2019-06-29
texture_cache: Use std::array for siblings_table
ReinUsesLisp
2019-06-29
texture_cache: Address feedback
ReinUsesLisp
2019-06-25
texture_cache: Correct variable naming.
Fernando Sahmkow
2019-06-25
texture_cache: Corrections, documentation and asserts
Fernando Sahmkow
2019-06-25
texture_cache: Query MemoryManager from the system
Fernando Sahmkow
2019-06-24
texture_cache: Include "core/core.h"
ReinUsesLisp
2019-06-20
texture_cache: Style and Corrections
Fernando Sahmkow
2019-06-20
texture_cache: Eliminate linear textures fallthrough
Fernando Sahmkow
2019-06-20
texture_cache: Correct format R16U as sibling
Fernando Sahmkow
2019-06-20
texture_cache: Implement texception detection and texture barriers.
Fernando Sahmkow
2019-06-20
surface: Correct format S8Z24
Fernando Sahmkow
2019-06-20
texture_cache: Initialize all siblings to invalid pixel format.
Fernando Sahmkow
2019-06-20
decoders: correct block calculation
Fernando Sahmkow
2019-06-20
texture_cache: Use siblings textures on Rebuild and fix possible error on bli...
Fernando Sahmkow
2019-06-20
texture_cache: Implement siblings texture formats.
Fernando Sahmkow
2019-06-20
texture_cache: eliminate accelerated depth->color/color->depth copies due to ...
Fernando Sahmkow
2019-06-20
texture_cache: correct mutex locks
Fernando Sahmkow
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