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path: root/src/video_core/texture_cache/image_info.cpp
AgeCommit message (Collapse)Author
2024-02-10Texture Cache: Fix untracking on GPU remapFernando Sahmkow
2023-06-08image_info: adjust rescale thresholds and refactor constant useLiam
2023-05-07Texture cache: reverse inmediate flush changesFernando Sahmkow
2023-03-31video_core: Keep the definition of DimensionControl consistent with nvidia ↵Feng Chen
open doc
2023-03-14video_core: Better defined ImageInfo parametersFengChen
2023-03-05Engines: Implement Accelerate DMA Texture.Fernando Sahmkow
2023-01-28texture_cache: Adjust image view sizes by MSAA samplesameerj
2022-10-07Update 3D regsKelebek1
2022-06-13common: Change semantics of UNREACHABLE to unconditionally crashLiam
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-11-16Texture Cache: revert Image changes.Fernando Sahmkow
2021-11-16Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and ↵FernandoS27
make reaper more agressive on 4Gb GPUs.
2021-11-16Texture Cahe: Fix downscaling on SMO.Fernando Sahmkow
2021-11-16Texture Cache: Fix Rescaling on MultisampleFernando Sahmkow
2021-11-16image_info: Mark MSAA textures as non-rescalableameerj
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
2021-11-16Texture Cache: Implement Rating System.Fernando Sahmkow
2021-11-16Texture Cache: Implement Vulkan UpScaling & DownScalingFernando Sahmkow
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.