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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2020-01-24
Merge pull request #3273 from FernandoS27/txd-array
bunnei
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
2020-01-14
control_flow: Silence -Wreorder warning for CFGRebuildState
Lioncash
2020-01-14
Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
bunnei
2020-01-09
shader_ir/texture: Simplify AOFFI code
ReinUsesLisp
2020-01-09
shader_ir/memory: Implement u16 and u8 for STG and LDG
ReinUsesLisp
2020-01-04
Merge pull request #3258 from FernandoS27/shader-amend
bunnei
2020-01-04
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-04
Shader_IR: Implement TXD Array.
Fernando Sahmkow
2019-12-31
Merge pull request #3239 from ReinUsesLisp/p2r
bunnei
2019-12-30
Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
2019-12-26
Merge pull request #3228 from ReinUsesLisp/ptp
bunnei
2019-12-21
Merge pull request #3235 from ReinUsesLisp/ldg-u8
bunnei
2019-12-20
shader/p2r: Implement P2R Pr
ReinUsesLisp
2019-12-20
shader/r2p: Refactor P2R to support P2R
ReinUsesLisp
2019-12-19
Merge pull request #3234 from ReinUsesLisp/i2f-u8-selector
bunnei
2019-12-18
shader/memory: Implement LDG.U8 and unaligned U8 loads
ReinUsesLisp
2019-12-18
shader/conversion: Implement byte selector in I2F
ReinUsesLisp
2019-12-17
shader/texture: Properly shrink unused entries in size mismatches
ReinUsesLisp
2019-12-16
shader/texture: Implement TLD4.PTP
ReinUsesLisp
2019-12-16
shader/texture: Enable arrayed TLD4
ReinUsesLisp
2019-12-16
shader/texture: Implement AOFFI for TLD4S
ReinUsesLisp
2019-12-16
shader/texture: Remove unnecesary parenthesis
ReinUsesLisp
2019-12-11
Shader_IR: Correct TLD4S Depth Compare.
Fernando Sahmkow
2019-12-11
Shader_Ir: Correct TLD4S encoding and implement f16 flag.
Fernando Sahmkow
2019-12-11
Shader_Ir: default failed tracks on bindless samplers to null values.
Fernando Sahmkow
2019-12-10
shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-09
shader_ir/other: Implement S2R InvocationId
ReinUsesLisp
2019-12-09
shader: Keep track of shaders using warp instructions
ReinUsesLisp
2019-12-09
shader_ir/memory: Implement patch stores
ReinUsesLisp
2019-12-06
Merge pull request #3109 from FernandoS27/new-instr
bunnei
2019-11-27
video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()
Lioncash
2019-11-27
video_core/const_buffer_locker: Remove unused includes
Lioncash
2019-11-27
video_core/const_buffer_locker: Remove #pragma once from cpp file
Lioncash
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-22
shader/texture: Handle TLDS texture type mismatches
ReinUsesLisp
2019-11-22
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-11-19
shader/other: Reduce DEPBAR log severity
ReinUsesLisp
2019-11-18
Shader_IR: Address Feedback
Fernando Sahmkow
2019-11-14
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
2019-11-14
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
2019-11-14
Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
Fernando Sahmkow
2019-11-13
Merge pull request #3084 from ReinUsesLisp/cast-warnings
Rodrigo Locatti
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-11-07
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
ReinUsesLisp
2019-11-07
Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brx
bunnei
2019-11-07
shader/control_flow: Specify constness on caller lambdas
Rodrigo Locatti
2019-11-07
shader/control_flow: Use callable template instead of std::function
ReinUsesLisp
2019-11-07
shader/control_flow: Abstract repeated code chunks in BRX tracking
ReinUsesLisp
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