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path: root/src/video_core/shader/shader_ir.cpp
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2021-07-22shader: Remove old shader managementReinUsesLisp
2021-01-25Revert "Start of Integer flags implementation"ReinUsesLisp
This reverts #4713. The implementation in that PR is not accurate. It does not reflect the behavior seen in hardware.
2021-01-23shader_ir: Fix comment typoLevi Behunin
2021-01-10Merge remote-tracking branch 'upstream/master' into int-flagsLevi
2020-12-07Merge pull request #5159 from lioncash/move-amendRodrigo Locatti
shader_ir: std::move node within DeclareAmend()
2020-12-07shader_ir: std::move node within DeclareAmend()Lioncash
Same behavior, but elides an unnecessary atomic reference count increment and decrement.
2020-12-07video_core: Remove unnecessary enum class casting in logging messagesLioncash
fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more. Reduces the line noise a bit.
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash
Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors.
2020-09-24More forgetting... duhLevi Behunin
2020-09-24Forgot to apply suggestion here as wellLevi Behunin
2020-09-24Address CommentsLevi Behunin
2020-09-24Start of Integer flags implementationLevi Behunin
2020-07-21video_core: Allow copy elision to take place where applicableLioncash
Removes const from some variables that are returned from functions, as this allows the move assignment/constructors to execute for them.
2020-05-09shader_ir: Separate float-point comparisons in ordered and unorderedReinUsesLisp
This allows us to use native SPIR-V instructions without having to manually check for NAN.
2020-04-15CMakeLists: Specify -Wextra on linux buildsLioncash
Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well.
2020-04-04shader_ir: Add error message for EXIT.FCSM_TRReinUsesLisp
2020-03-15shader/shader_ir: Track usage in input attribute and of legacy varyingsReinUsesLisp
2020-03-15shader/shader_ir: Fix clip distance usage storesReinUsesLisp
2020-03-15shader/shader_ir: Change declare output attribute to a switchReinUsesLisp
2020-03-09video_core: Rename "const buffer locker" to "registry"ReinUsesLisp
2020-01-25Shader_IR: Address feedback.Fernando Sahmkow
2020-01-24Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow
2020-01-24GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow
2020-01-04Shader_IR: Address FeedbackFernando Sahmkow
2019-12-30Shader_IR: add the ability to amend code in the shader ir.Fernando Sahmkow
This commit introduces a mechanism by which shader IR code can be amended and extended. This useful for track algorithms where certain information can derived from before the track such as indexes to array samplers.
2019-10-26Merge pull request #2976 from FernandoS27/cache-fast-brx-rebasedRodrigo Locatti
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
2019-10-25gl_shader_decompiler: Move entries to a separate functionReinUsesLisp
2019-10-25Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow
2019-10-24shader_ir: Use std::array with pair instead of unordered_mapLioncash
Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted.
2019-10-04Shader_IR: allow else derivation to be optional.Fernando Sahmkow
2019-10-04Shader_Ir: Refactor Decompilation process and allow multiple decompilation ↵Fernando Sahmkow
modes.
2019-10-04gl_shader_decompiler: Implement AST decompilingFernando Sahmkow
2019-10-04shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow
2019-09-19VideoCore: Corrections to the MME Inliner and removal of hacky instance ↵Fernando Sahmkow
management.
2019-09-05shader_ir: Implement ST_SReinUsesLisp
This instruction writes to a memory buffer shared with threads within the same work group. It is known as "shared" memory in GLSL.
2019-07-22shader/decode: Implement S2R TicReinUsesLisp
2019-07-16shader_ir: std::move Node instance where applicableLioncash
These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations.
2019-07-16shader_ir: Rename Get/SetTemporal to Get/SetTemporaryLioncash
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself.
2019-07-16Merge pull request #2565 from ReinUsesLisp/track-indirectFernando Sahmkow
shader/track: Track indirect buffers
2019-07-15Merge pull request #2695 from ReinUsesLisp/layer-viewportFernando Sahmkow
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-14shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp
While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation.
2019-07-09shader_ir: propagate shader size to the IRFernando Sahmkow
2019-07-07gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp
This commit implements gl_ViewportIndex and gl_Layer in vertex and geometry shaders. In the case it's used in a vertex shader, it requires ARB_shader_viewport_layer_array. This extension is available on AMD and Nvidia devices (mesa and proprietary drivers), but not available on Intel on any platform. At the moment of writing this description I don't know if this is a hardware limitation or a driver limitation. In the case that ARB_shader_viewport_layer_array is not available, writes to these registers on a vertex shader are ignored, with the appropriate logging.
2019-06-05shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
2019-05-23shader/shader_ir: Make Comment() take a std::string by valueLioncash
This allows for forming comment nodes without making unnecessary copies of the std::string instance. e.g. previously: Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)); Would result in a copy of the string being created, as CommentNode() takes a std::string by value (a const ref passed to a value parameter results in a copy). Now, only one instance of the string is ever moved around. (fmt::format returns a std::string, and since it's returned from a function by value, this is a prvalue (which can be treated like an rvalue), so it's moved into Comment's string parameter), we then move it into the CommentNode constructor, which then moves the string into its member variable).
2019-05-19Merge pull request #2441 from ReinUsesLisp/al2pbunnei
shader: Implement AL2P and ALD.PHYS
2019-05-19shader/shader_ir: Place implementations of constructor and destructor in cpp ↵Lioncash
file Given the class contains quite a lot of non-trivial types, place the constructor and destructor within the cpp file to avoid inlining construction and destruction code everywhere the class is used.
2019-05-02shader: Add physical attributes commentariesReinUsesLisp
2019-05-02shader_ir/memory: Implement physical input attributesReinUsesLisp
2019-05-02shader: Remove unused AbufNode Ipa modeReinUsesLisp