diff options
| author | Lioncash <mathew1800@gmail.com> | 2020-12-07 00:41:47 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2020-12-07 00:41:50 -0500 |
| commit | 4c5f5c9bf301d3626df104dbed6fed6f115cedc8 (patch) | |
| tree | 968245c43735e546fff2a8c7dcecfe653dee33fd /src/video_core/shader/shader_ir.cpp | |
| parent | 8a00a0ade66c1bf017bded5aa6a5947fce3c15f5 (diff) | |
video_core: Remove unnecessary enum class casting in logging messages
fmt now automatically prints the numeric value of an enum class member
by default, so we don't need to use casts any more.
Reduces the line noise a bit.
Diffstat (limited to 'src/video_core/shader/shader_ir.cpp')
| -rw-r--r-- | src/video_core/shader/shader_ir.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp index 879088a27..e1ab3e6e0 100644 --- a/src/video_core/shader/shader_ir.cpp +++ b/src/video_core/shader/shader_ir.cpp @@ -171,7 +171,7 @@ Node ShaderIR::ConvertIntegerSize(Node value, Register::Size size, bool is_signe // Default - do nothing return value; default: - UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size)); + UNREACHABLE_MSG("Unimplemented conversion size: {}", size); return value; } } @@ -336,15 +336,15 @@ OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) { return operation_table[index]; } -Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) const { +Node ShaderIR::GetConditionCode(ConditionCode cc) const { switch (cc) { - case Tegra::Shader::ConditionCode::NEU: + case ConditionCode::NEU: return GetInternalFlag(InternalFlag::Zero, true); - case Tegra::Shader::ConditionCode::FCSM_TR: + case ConditionCode::FCSM_TR: UNIMPLEMENTED_MSG("EXIT.FCSM_TR is not implemented"); return MakeNode<PredicateNode>(Pred::NeverExecute, false); default: - UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc)); + UNIMPLEMENTED_MSG("Unimplemented condition code: {}", cc); return MakeNode<PredicateNode>(Pred::NeverExecute, false); } } |
