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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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shader_ir.cpp
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2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-24
Shader_IR: Implement Injectable Custom Variables to the IR.
Fernando Sahmkow
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
2020-01-04
Shader_IR: Address Feedback
Fernando Sahmkow
2019-12-30
Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
2019-10-26
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Rodrigo Locatti
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
2019-10-24
shader_ir: Use std::array with pair instead of unordered_map
Lioncash
2019-10-04
Shader_IR: allow else derivation to be optional.
Fernando Sahmkow
2019-10-04
Shader_Ir: Refactor Decompilation process and allow multiple decompilation mo...
Fernando Sahmkow
2019-10-04
gl_shader_decompiler: Implement AST decompiling
Fernando Sahmkow
2019-10-04
shader_ir: Declare Manager and pass it to appropiate programs.
Fernando Sahmkow
2019-09-19
VideoCore: Corrections to the MME Inliner and removal of hacky instance manag...
Fernando Sahmkow
2019-09-05
shader_ir: Implement ST_S
ReinUsesLisp
2019-07-22
shader/decode: Implement S2R Tic
ReinUsesLisp
2019-07-16
shader_ir: std::move Node instance where applicable
Lioncash
2019-07-16
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
2019-07-16
Merge pull request #2565 from ReinUsesLisp/track-indirect
Fernando Sahmkow
2019-07-15
Merge pull request #2695 from ReinUsesLisp/layer-viewport
Fernando Sahmkow
2019-07-14
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-07-09
shader_ir: propagate shader size to the IR
Fernando Sahmkow
2019-07-07
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
2019-06-05
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-05-23
shader/shader_ir: Make Comment() take a std::string by value
Lioncash
2019-05-19
Merge pull request #2441 from ReinUsesLisp/al2p
bunnei
2019-05-19
shader/shader_ir: Place implementations of constructor and destructor in cpp ...
Lioncash
2019-05-02
shader: Add physical attributes commentaries
ReinUsesLisp
2019-05-02
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
2019-05-02
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2019-04-28
Merge pull request #2322 from ReinUsesLisp/wswitch
bunnei
2019-04-18
video_core: Silent -Wswitch warnings
ReinUsesLisp
2019-04-15
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
2019-04-15
shader_ir/decode: Implement half float saturation
ReinUsesLisp
2019-04-15
renderer_opengl: Implement half float NaN comparisons
ReinUsesLisp
2019-04-15
shader_ir: Avoid using static on heap-allocated objects
ReinUsesLisp
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
video_core: Return safe values after an assert hits
ReinUsesLisp
2019-01-15
shader_ir: Add condition code helper
ReinUsesLisp
2019-01-15
shader_ir: Add predicate combiner helper
ReinUsesLisp
2019-01-15
shader_ir: Add comparison helpers
ReinUsesLisp
2019-01-15
shader_ir: Add half float helpers
ReinUsesLisp
2019-01-15
shader_ir: Add integer helpers
ReinUsesLisp
2019-01-15
shader_ir: Add float helpers
ReinUsesLisp
2019-01-15
shader_ir: Add setters
ReinUsesLisp
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