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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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shader
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shader_interpreter.h
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2018-01-12
Remove references to PICA and rasterizers in video_core
James Rowe
2017-02-26
Doxygen: Amend minor issues (#2593)
Mat M
2017-02-04
VideoCore: Split shader regs from Regs struct
Yuri Kunde Schlesner
2017-01-29
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
2017-01-29
VideoCore: Rename some types to more accurate names
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Split shader uniform state and shader engine
Yuri Kunde Schlesner
2016-12-16
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-05-13
Use new shader-jit signature for interpreter
Jannik Vogel
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2015-09-11
video_core: Reorganize headers
Lioncash
2015-09-11
video_core: Remove unnecessary includes from headers
Lioncash
2015-08-16
Introduce a shader tracer to allow inspection of input/output values for each...
Tony Wasserka
2015-08-15
Shader: Define a common interface for running vertex shader programs.
bunnei
2015-08-15
Shader: Move shader code to its own subdirectory, "shader".
bunnei