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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-12-16 23:21:26 -0800
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-01-25 18:53:23 -0800
commitdd4a1672a77830a53de61cf0554b34e9e17a2905 (patch)
tree63b1b64e3858aca34c0828dbd9fec6f5ebc1f887 /src/video_core/shader/shader_interpreter.h
parentbd82cffd0bf5d61eab8c7c856bcc284b1a77e33b (diff)
VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be split in a following commit.
Diffstat (limited to 'src/video_core/shader/shader_interpreter.h')
-rw-r--r--src/video_core/shader/shader_interpreter.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/shader/shader_interpreter.h b/src/video_core/shader/shader_interpreter.h
index d31dcd7a6..3237b50b3 100644
--- a/src/video_core/shader/shader_interpreter.h
+++ b/src/video_core/shader/shader_interpreter.h
@@ -8,6 +8,7 @@ namespace Pica {
namespace Shader {
+struct ShaderSetup;
struct UnitState;
template <bool Debug>