diff options
| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-12-16 23:21:26 -0800 |
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-01-25 18:53:23 -0800 |
| commit | dd4a1672a77830a53de61cf0554b34e9e17a2905 (patch) | |
| tree | 63b1b64e3858aca34c0828dbd9fec6f5ebc1f887 /src/video_core/shader/shader_interpreter.h | |
| parent | bd82cffd0bf5d61eab8c7c856bcc284b1a77e33b (diff) | |
VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
Diffstat (limited to 'src/video_core/shader/shader_interpreter.h')
| -rw-r--r-- | src/video_core/shader/shader_interpreter.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/shader/shader_interpreter.h b/src/video_core/shader/shader_interpreter.h index d31dcd7a6..3237b50b3 100644 --- a/src/video_core/shader/shader_interpreter.h +++ b/src/video_core/shader/shader_interpreter.h @@ -8,6 +8,7 @@ namespace Pica { namespace Shader { +struct ShaderSetup; struct UnitState; template <bool Debug> |
