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path: root/src/video_core/shader/shader.h
AgeCommit message (Expand)Author
2017-05-11Pica: Set program code / swizzle data limit to 4096Jannik Vogel
2017-02-09VideoCore: Split regs.h inclusionsYuri Kunde Schlesner
2017-02-04VideoCore: Move Regs to its own fileYuri Kunde Schlesner
2017-02-04VideoCore: Split shader regs from Regs structYuri Kunde Schlesner
2017-02-04VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner
2017-01-29VideoCore: Extract swrast-specific data from OutputVertexYuri Kunde Schlesner
2017-01-29VideoCore: Split shader output writing from semantic loadingYuri Kunde Schlesner
2017-01-29VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner
2017-01-29VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner
2017-01-25VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner
2017-01-25VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner
2017-01-25Shader: Remove OutputRegisters structYuri Kunde Schlesner
2017-01-25VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner
2017-01-25VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner
2017-01-25VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner
2017-01-25VideoCore/Shader: Add constness to methodsYuri Kunde Schlesner
2017-01-25VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner
2017-01-25VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner
2017-01-25VideoCore/Shader: Extract input vertex loading code into functionYuri Kunde Schlesner
2016-12-16VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner
2016-12-15VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffsetYuri Kunde Schlesner
2016-12-15VideoCore/Shader: Move DebugData to a separate fileYuri Kunde Schlesner
2016-12-14VideoCore: Eliminate an unnecessary copy in the drawcall loopYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
2016-09-18Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-05-16Retrieve shader result from new OutputRegisters-typeJannik Vogel
2016-05-13Refactor access to state in shader-jitJannik Vogel
2016-05-12Move program_counter and call_stack from UnitState to interpreterJannik Vogel
2016-05-12Move default_attributes into Pica stateJannik Vogel
2016-05-11Merge pull request #1690 from JayFoxRox/tex-type-3bunnei
2016-05-11Turn ShaderSetup into structJannik Vogel
2016-05-11Pica: Add tc0.w to OutputVertexJannik Vogel
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot
2016-04-28Refactor: Extract VertexLoader from command_processor.cpp.Henrik Rydgard
2016-04-13shader: Remove unused 'state' argument from 'Setup' function.bunnei
2016-03-09Common: Get rid of alignment macrosLioncash
2016-03-02Add immediate mode vertex submissionDwayne Slater
2016-02-05pica: Implement decoding of basic fragment lighting components.bunnei
2015-09-07Shader: Fix size_t to int casts of register offsetsaroulin
2015-08-16Build fix for Debug configurations.Tony Wasserka
2015-08-16Introduce a shader tracer to allow inspection of input/output values for each...Tony Wasserka
2015-08-15Shader: Use a POD struct for registers.bunnei
2015-08-15Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei
2015-08-15Shader: Define a common interface for running vertex shader programs.bunnei