index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
shader
/
shader.h
Age
Commit message (
Expand
)
Author
2017-05-11
Pica: Set program code / swizzle data limit to 4096
Jannik Vogel
2017-02-09
VideoCore: Split regs.h inclusions
Yuri Kunde Schlesner
2017-02-04
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
2017-02-04
VideoCore: Split shader regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
VideoCore: Split rasterizer regs from Regs struct
Yuri Kunde Schlesner
2017-01-29
VideoCore: Extract swrast-specific data from OutputVertex
Yuri Kunde Schlesner
2017-01-29
VideoCore: Split shader output writing from semantic loading
Yuri Kunde Schlesner
2017-01-29
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
2017-01-29
VideoCore: Rename some types to more accurate names
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
2017-01-25
Shader: Remove OutputRegisters struct
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Split shader uniform state and shader engine
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Add constness to methods
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Use only entry_point as ShaderSetup param
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Extract input vertex loading code into function
Yuri Kunde Schlesner
2016-12-16
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
2016-12-15
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
Yuri Kunde Schlesner
2016-12-15
VideoCore/Shader: Move DebugData to a separate file
Yuri Kunde Schlesner
2016-12-14
VideoCore: Eliminate an unnecessary copy in the drawcall loop
Yuri Kunde Schlesner
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-18
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-05-16
Retrieve shader result from new OutputRegisters-type
Jannik Vogel
2016-05-13
Refactor access to state in shader-jit
Jannik Vogel
2016-05-12
Move program_counter and call_stack from UnitState to interpreter
Jannik Vogel
2016-05-12
Move default_attributes into Pica state
Jannik Vogel
2016-05-11
Merge pull request #1690 from JayFoxRox/tex-type-3
bunnei
2016-05-11
Turn ShaderSetup into struct
Jannik Vogel
2016-05-11
Pica: Add tc0.w to OutputVertex
Jannik Vogel
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-28
Refactor: Extract VertexLoader from command_processor.cpp.
Henrik Rydgard
2016-04-13
shader: Remove unused 'state' argument from 'Setup' function.
bunnei
2016-03-09
Common: Get rid of alignment macros
Lioncash
2016-03-02
Add immediate mode vertex submission
Dwayne Slater
2016-02-05
pica: Implement decoding of basic fragment lighting components.
bunnei
2015-09-07
Shader: Fix size_t to int casts of register offsets
aroulin
2015-08-16
Build fix for Debug configurations.
Tony Wasserka
2015-08-16
Introduce a shader tracer to allow inspection of input/output values for each...
Tony Wasserka
2015-08-15
Shader: Use a POD struct for registers.
bunnei
2015-08-15
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
2015-08-15
Shader: Define a common interface for running vertex shader programs.
bunnei