diff options
| author | Dwayne Slater <ds84182@gmail.com> | 2016-03-02 22:16:38 -0500 |
|---|---|---|
| committer | Dwayne Slater <ds84182@gmail.com> | 2016-03-02 22:16:38 -0500 |
| commit | 6b775034dd8343c06369b64bf073d6a70f35f510 (patch) | |
| tree | f2a9099637bcb218ff0cc789f98151689f65c903 /src/video_core/shader/shader.h | |
| parent | ea0ca1721521c2b20ac8cc9b1d8eab08f8ec23a9 (diff) | |
Add immediate mode vertex submission
Diffstat (limited to 'src/video_core/shader/shader.h')
| -rw-r--r-- | src/video_core/shader/shader.h | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index f068cd93f..1be4e3734 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -77,6 +77,22 @@ struct OutputVertex { static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size"); +/// Vertex shader memory +struct ShaderSetup { + struct { + // The float uniforms are accessed by the shader JIT using SSE instructions, and are + // therefore required to be 16-byte aligned. + Math::Vec4<float24> MEMORY_ALIGNED16(f[96]); + + std::array<bool, 16> b; + std::array<Math::Vec4<u8>, 4> i; + } uniforms; + + Math::Vec4<float24> default_attributes[16]; + + std::array<u32, 1024> program_code; + std::array<u32, 1024> swizzle_data; +}; // Helper structure used to keep track of data useful for inspection of shader emulation template<bool full_debugging> @@ -347,7 +363,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr * @param setup Setup object for the shader pipeline * @return Debug information for this shader with regards to the given vertex */ -DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup); +DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup); } // namespace Shader |
