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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2019-04-08
Correct XMAD mode, psl and high_b on different encodings.
Fernando Sahmkow
2019-03-31
shader_ir/decode: Silent implicit sign conversion warning
Mat M
2019-03-30
shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
2019-02-26
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
2019-02-26
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2019-02-24
Merge pull request #2118 from FernandoS27/ipa-improve
bunnei
2019-02-14
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
2019-02-12
gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
2019-02-12
Merge pull request #2108 from FernandoS27/fix-cc
bunnei
2019-02-12
Merge pull request #2109 from FernandoS27/fix-f2i
bunnei
2019-02-11
Corrected F2I None mode to RoundEven.
Fernando Sahmkow
2019-02-11
Fix incorrect value for CC bit in IADD
Fernando Sahmkow
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
2019-02-06
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-05
Merge pull request #2081 from ReinUsesLisp/lmem-64
bunnei
2019-02-04
Merge pull request #2082 from FernandoS27/txq-stl
bunnei
2019-02-03
Fix TXQ not using the component mask.
Fernando Sahmkow
2019-02-03
shader_ir/memory: Add ST_L 64 and 128 bits stores
ReinUsesLisp
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
shader_ir/memory: Add LD_L 128 bits loads
ReinUsesLisp
2019-02-03
shader_bytecode: Rename BytesN enums to BitsN
ReinUsesLisp
2019-02-03
shader_ir/memory: Add LD_L 64 bits loads
ReinUsesLisp
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-15
shader_ir: Fixup clang build
ReinUsesLisp
2019-01-15
shader_decode: Fixup XMAD
ReinUsesLisp
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
shader_decode: Fixup R2P
ReinUsesLisp
2019-01-15
shader_decode: Fixup WriteLogicOperation zero comparison
ReinUsesLisp
2019-01-15
shader_decode: Fixup PSET
ReinUsesLisp
2019-01-15
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
2019-01-15
shader_decode: Implement HSET2
ReinUsesLisp
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
shader_decode: Implement R2P
ReinUsesLisp
2019-01-15
shader_decode: Implement CSETP
ReinUsesLisp
2019-01-15
shader_decode: Implement PSET
ReinUsesLisp
2019-01-15
shader_decode: Implement HFMA2
ReinUsesLisp
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
shader_decode: Implement TLDS (untested)
ReinUsesLisp
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