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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
2020-01-14
Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
bunnei
2020-01-09
shader_ir/texture: Simplify AOFFI code
ReinUsesLisp
2020-01-09
shader_ir/memory: Implement u16 and u8 for STG and LDG
ReinUsesLisp
2019-12-31
Merge pull request #3239 from ReinUsesLisp/p2r
bunnei
2019-12-26
Merge pull request #3228 from ReinUsesLisp/ptp
bunnei
2019-12-21
Merge pull request #3235 from ReinUsesLisp/ldg-u8
bunnei
2019-12-20
shader/p2r: Implement P2R Pr
ReinUsesLisp
2019-12-20
shader/r2p: Refactor P2R to support P2R
ReinUsesLisp
2019-12-19
Merge pull request #3234 from ReinUsesLisp/i2f-u8-selector
bunnei
2019-12-18
shader/memory: Implement LDG.U8 and unaligned U8 loads
ReinUsesLisp
2019-12-18
shader/conversion: Implement byte selector in I2F
ReinUsesLisp
2019-12-17
shader/texture: Properly shrink unused entries in size mismatches
ReinUsesLisp
2019-12-16
shader/texture: Implement TLD4.PTP
ReinUsesLisp
2019-12-16
shader/texture: Enable arrayed TLD4
ReinUsesLisp
2019-12-16
shader/texture: Implement AOFFI for TLD4S
ReinUsesLisp
2019-12-16
shader/texture: Remove unnecesary parenthesis
ReinUsesLisp
2019-12-11
Shader_IR: Correct TLD4S Depth Compare.
Fernando Sahmkow
2019-12-11
Shader_Ir: Correct TLD4S encoding and implement f16 flag.
Fernando Sahmkow
2019-12-11
Shader_Ir: default failed tracks on bindless samplers to null values.
Fernando Sahmkow
2019-12-10
shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-09
shader_ir/other: Implement S2R InvocationId
ReinUsesLisp
2019-12-09
shader: Keep track of shaders using warp instructions
ReinUsesLisp
2019-12-09
shader_ir/memory: Implement patch stores
ReinUsesLisp
2019-12-06
Merge pull request #3109 from FernandoS27/new-instr
bunnei
2019-11-22
shader/texture: Handle TLDS texture type mismatches
ReinUsesLisp
2019-11-22
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-11-19
shader/other: Reduce DEPBAR log severity
ReinUsesLisp
2019-11-18
Shader_IR: Address Feedback
Fernando Sahmkow
2019-11-14
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
2019-11-14
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
2019-11-07
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
ReinUsesLisp
2019-11-07
shader/decode: Reduce severity of arithmetic rounding warnings
ReinUsesLisp
2019-11-07
shader/arithmetic: Reduce RRO stub severity
ReinUsesLisp
2019-11-07
shader/texture: Remove NODEP warnings
ReinUsesLisp
2019-11-06
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
Rodrigo Locatti
2019-10-30
Shader_IR: Fix regression on TLD4
Fernando Sahmkow
2019-10-30
Shader_IR: Fix TLD4 and add Bindless Variant.
Fernando Sahmkow
2019-10-29
shader/node: Unpack bindless texture encoding
ReinUsesLisp
2019-10-26
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Rodrigo Locatti
2019-10-26
Shader_IR: Address Feedback.
Fernando Sahmkow
2019-10-25
Merge pull request #3013 from FernandoS27/tld4s-fix
Rodrigo Locatti
2019-10-25
Shader_IR: allow lookup of texture samplers within the shader_ir for instruct...
Fernando Sahmkow
2019-10-23
video_core/shader: Resolve instances of variable shadowing
Lioncash
2019-10-22
Shader_Ir: Fix TLD4S from using a component mask.
Fernando Sahmkow
2019-10-22
shader_ir/memory: Ignore global memory when tracking fails
ReinUsesLisp
2019-10-07
shader/half_set_predicate: Fix HSETP2 for constant buffers
ReinUsesLisp
2019-10-07
shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG
ReinUsesLisp
2019-09-23
Merge pull request #2869 from ReinUsesLisp/suld
bunnei
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