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path: root/src/video_core/shader/decode
AgeCommit message (Expand)Author
2019-06-07shader: Split SSY and PBK stackReinUsesLisp
2019-06-05shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp
2019-05-29Merge pull request #2446 from ReinUsesLisp/tidbunnei
2019-05-24Merge pull request #2485 from ReinUsesLisp/generic-memorybunnei
2019-05-23shader/decode/*: Add missing newline to files lacking themLioncash
2019-05-23shader/decode/*: Eliminate indirect inclusionsLioncash
2019-05-22shader/decode/memory: Remove left in debug pragmaLioncash
2019-05-20shader/memory: Implement ST (generic memory)ReinUsesLisp
2019-05-20shader/memory: Implement LD (generic memory)ReinUsesLisp
2019-05-20shader: Implement S2R Tid{XYZ} and CtaId{XYZ}ReinUsesLisp
2019-05-19Merge pull request #2441 from ReinUsesLisp/al2pbunnei
2019-05-09video_core/shader/decode/texture: Remove unused variable from GetTld4Code()Lioncash
2019-05-04shader/decode/texture: Remove unused variableLioncash
2019-05-02shader_ir/other: Implement IPA.IDXReinUsesLisp
2019-05-02shader_ir/memory: Assert on non-32 bits ALD.PHYSReinUsesLisp
2019-05-02shader: Add physical attributes commentariesReinUsesLisp
2019-05-02shader_ir/memory: Implement physical input attributesReinUsesLisp
2019-05-02shader: Remove unused AbufNode Ipa modeReinUsesLisp
2019-05-02shader_ir/memory: Emit AL2P IRReinUsesLisp
2019-04-28Merge pull request #2435 from ReinUsesLisp/misc-vcbunnei
2019-04-28Merge pull request #2322 from ReinUsesLisp/wswitchbunnei
2019-04-28Merge pull request #2423 from FernandoS27/half-correctbunnei
2019-04-26shader_ir/texture: Fix sampler const buffer key shiftReinUsesLisp
2019-04-20Corrections Half Float operations on const buffers and implement saturation.Fernando Sahmkow
2019-04-20Merge pull request #2407 from FernandoS27/f2fbunnei
2019-04-19Merge pull request #2409 from ReinUsesLisp/half-floatsbunnei
2019-04-18video_core: Silent -Wswitch warningsReinUsesLisp
2019-04-17Merge pull request #2348 from FernandoS27/guest-bindlessbunnei
2019-04-16Merge pull request #2315 from ReinUsesLisp/severity-decompilerbunnei
2019-04-15shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp
2019-04-15shader_ir/decode: Implement half float saturationReinUsesLisp
2019-04-15shader_ir/decode: Reduce severity of unimplemented half-float FTZReinUsesLisp
2019-04-15Do some corrections in conversion shader instructions.Fernando Sahmkow
2019-04-14shader_ir: Implement STG, keep track of global memory usage and flushReinUsesLisp
2019-04-08Correct XMAD mode, psl and high_b on different encodings.Fernando Sahmkow
2019-04-08Adapt Bindless to work with AOFFIFernando Sahmkow
2019-04-08Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.Fernando Sahmkow
2019-04-08Fix TMMLFernando Sahmkow
2019-04-08Refactor GetTextureCode and GetTexCode to use an optional instead of optional...Fernando Sahmkow
2019-04-08Implement TXQ_BFernando Sahmkow
2019-04-08Implement TMML_BFernando Sahmkow
2019-04-08Corrections to TEX_BFernando Sahmkow
2019-04-08Unify both sampler types.Fernando Sahmkow
2019-04-08Implement Bindless Samplers and TEX_B in the IR.Fernando Sahmkow
2019-04-03shader_ir/memory: Reduce severity of LD_L cache management and log itReinUsesLisp
2019-04-03shader_ir/memory: Reduce severity of ST_L cache management and log itReinUsesLisp
2019-03-31shader_ir/decode: Silent implicit sign conversion warningMat M
2019-03-30shader_ir/decode: Implement AOFFI for TEX and TLD4ReinUsesLisp
2019-02-26shader/decode: Remove extras from MetaTextureReinUsesLisp
2019-02-26shader/decode: Split memory and texture instructions decodingReinUsesLisp