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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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shader
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decode
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texture.cpp
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Author
2019-07-16
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
2019-07-14
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-07-07
shader/texture: Add F16 support for TLDS
ReinUsesLisp
2019-06-24
decode/texture: Address feedback
ReinUsesLisp
2019-06-20
shader: Implement texture buffers
ReinUsesLisp
2019-06-05
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-05-09
video_core/shader/decode/texture: Remove unused variable from GetTld4Code()
Lioncash
2019-05-04
shader/decode/texture: Remove unused variable
Lioncash
2019-04-26
shader_ir/texture: Fix sampler const buffer key shift
ReinUsesLisp
2019-04-08
Adapt Bindless to work with AOFFI
Fernando Sahmkow
2019-04-08
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
Fix TMML
Fernando Sahmkow
2019-04-08
Refactor GetTextureCode and GetTexCode to use an optional instead of optional...
Fernando Sahmkow
2019-04-08
Implement TXQ_B
Fernando Sahmkow
2019-04-08
Implement TMML_B
Fernando Sahmkow
2019-04-08
Corrections to TEX_B
Fernando Sahmkow
2019-04-08
Unify both sampler types.
Fernando Sahmkow
2019-04-08
Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
2019-03-31
shader_ir/decode: Silent implicit sign conversion warning
Mat M
2019-03-30
shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
2019-02-26
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
2019-02-26
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
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