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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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other.cpp
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Author
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-07-16
decode/other: Implement S2R.LaneId
ReinUsesLisp
2020-06-02
Merge pull request #4016 from ReinUsesLisp/invocation-info
LC
2020-05-30
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
ReinUsesLisp
2020-05-27
shader/other: Implement MEMBAR.CTS
ReinUsesLisp
2020-05-26
Merge pull request #3981 from ReinUsesLisp/bar
bunnei
2020-05-21
shader/other: Implement BAR.SYNC 0x0
ReinUsesLisp
2020-05-21
shader/other: Implement thread comparisons (NV_shader_thread_group)
ReinUsesLisp
2020-04-09
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
bunnei
2020-04-04
shader/other: Add error message for some S2R registers
ReinUsesLisp
2020-04-04
shader_bytecode: Rename MOV_SYS to S2R
ReinUsesLisp
2020-04-01
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
ReinUsesLisp
2020-01-29
shader/other: Fix skips for SYNC and BRK
ReinUsesLisp
2020-01-29
shader/other: Stub S2R LaneId
ReinUsesLisp
2019-12-10
shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-09
shader_ir/other: Implement S2R InvocationId
ReinUsesLisp
2019-11-19
shader/other: Reduce DEPBAR log severity
ReinUsesLisp
2019-10-23
video_core/shader: Resolve instances of variable shadowing
Lioncash
2019-08-29
Merge pull request #2758 from ReinUsesLisp/packed-tid
bunnei
2019-08-04
shader_ir: Implement NOP
ReinUsesLisp
2019-07-22
shader/decode: Implement S2R Tic
ReinUsesLisp
2019-07-16
shader/decode/other: Correct branch indirect argument within BRA handling
Lioncash
2019-07-09
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
2019-07-09
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
2019-06-07
shader: Split SSY and PBK stack
ReinUsesLisp
2019-06-05
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-05-29
Merge pull request #2446 from ReinUsesLisp/tid
bunnei
2019-05-23
shader/decode/*: Eliminate indirect inclusions
Lioncash
2019-05-20
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
ReinUsesLisp
2019-05-02
shader_ir/other: Implement IPA.IDX
ReinUsesLisp
2019-05-02
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2019-02-14
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
2019-01-15
shader_decode: Implement MOV_SYS
ReinUsesLisp
2019-01-15
shader_decode: Implement BRA internal flag
ReinUsesLisp
2019-01-15
shader_decode: Implement PBK and BRK
ReinUsesLisp
2019-01-15
shader_decode: Stub DEPBAR
ReinUsesLisp
2019-01-15
shader_decode: Implement SSY and SYNC
ReinUsesLisp
2019-01-15
shader_decode: Partially implement BRA
ReinUsesLisp
2019-01-15
shader_decode: Implement IPA
ReinUsesLisp
2019-01-15
shader_decode: Implement EXIT
ReinUsesLisp
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