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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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shader
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decode
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arithmetic_integer.cpp
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Author
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-07-21
video_core: Allow copy elision to take place where applicable
Lioncash
2020-04-28
shader/arithmetic_integer: Fix tracking issue in temporary
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplemented
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflow
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Implement IADD.X
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Implement CC for IADD
ReinUsesLisp
2020-04-20
shader/arithmetic_integer: Fix LEA_IMM encoding
ReinUsesLisp
2020-03-28
shader/lea: Simplify generated LEA code
ReinUsesLisp
2020-03-27
shader/lea: Fix op_a and op_b usages
ReinUsesLisp
2020-03-27
shader/lea: Remove const and use move when possible
ReinUsesLisp
2020-02-21
nit: add const to where it need.
Nguyen Dac Nam
2020-02-21
shader: implement LOP3 fast replace for old function
Nguyen Dac Nam
2020-02-05
shader/decode: Fix constant buffer offsets
ReinUsesLisp
2020-02-01
shader: Remove curly braces initializers on shared pointers
ReinUsesLisp
2019-11-18
Shader_IR: Address Feedback
Fernando Sahmkow
2019-11-14
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
2019-10-23
video_core/shader: Resolve instances of variable shadowing
Lioncash
2019-09-21
Shader_IR: ICMP corrections and fixes
Fernando Sahmkow
2019-09-19
Shader_IR: Implement ICMP.
Fernando Sahmkow
2019-06-05
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-02-11
Fix incorrect value for CC bit in IADD
Fernando Sahmkow
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
shader_decode: Implement LEA
ReinUsesLisp
2019-01-15
shader_decode: Implement IADD3
ReinUsesLisp
2019-01-15
shader_decode: Implement LOP3
ReinUsesLisp
2019-01-15
shader_decode: Implement IMNMX
ReinUsesLisp
2019-01-15
shader_decode: Implement ISCADD
ReinUsesLisp
2019-01-15
shader_decode: Implement LOP
ReinUsesLisp
2019-01-15
shader_decode: Implement SEL
ReinUsesLisp
2019-01-15
shader_decode: Implement IADD
ReinUsesLisp
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp