| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Remove old shader management | ReinUsesLisp | |
| 2020-12-07 | video_core: Make use of ordered container contains() where applicable | Lioncash | |
| With C++20, we can use the more concise contains() member function instead of comparing the result of the find() call with the end iterator. | |||
| 2020-12-05 | video_core: Resolve more variable shadowing scenarios pt.3 | Lioncash | |
| Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors. | |||
| 2020-12-05 | video_core: Resolve more variable shadowing scenarios pt.2 | Lioncash | |
| Migrates the video core code closer to enabling variable shadowing warnings as errors. This primarily sorts out shadowing occurrences within the Vulkan code. | |||
| 2020-09-22 | control_flow: emplace elements in place within TryQuery() | Lioncash | |
| Places data structures where they'll eventually be moved to to avoid needing to even move them in the first place. | |||
| 2020-09-22 | control_flow: Make use of std::move in InsertBranch() | Lioncash | |
| Avoids unnecessary atomic increments and decrements. | |||
| 2020-08-13 | General: Tidy up clang-format warnings part 2 | Lioncash | |
| 2020-04-26 | shader/memory_util: Deduplicate code | ReinUsesLisp | |
| Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as well as shader decoder code. While we are at it, fix a bug in gl_shader_cache where compute shaders had an start offset of a stage shader. | |||
| 2020-04-16 | General: Resolve warnings related to missing declarations | Lioncash | |
| 2020-04-15 | control_flow: Make use of std::move in TryInspectAddress() | Lioncash | |
| Eliminates redundant atomic reference count increments and decrements. | |||
| 2020-03-09 | video_core: Rename "const buffer locker" to "registry" | ReinUsesLisp | |
| 2020-01-14 | control_flow: Silence -Wreorder warning for CFGRebuildState | Lioncash | |
| Organizes the initializer list in the same order that the variables would actually be initialized in. | |||
| 2019-11-07 | shader/control_flow: Specify constness on caller lambdas | Rodrigo Locatti | |
| Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||
| 2019-11-07 | shader/control_flow: Use callable template instead of std::function | ReinUsesLisp | |
| 2019-11-07 | shader/control_flow: Abstract repeated code chunks in BRX tracking | ReinUsesLisp | |
| Remove copied and pasted for cycles into a common templated function. | |||
| 2019-11-07 | shader/control_flow: Silence Intellisense cast warnings | ReinUsesLisp | |
| 2019-11-07 | shader/control_flow: Remove brace initializer in std containers | ReinUsesLisp | |
| These containers have a default constructor. | |||
| 2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | |
| 2019-10-25 | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | |
| 2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
| 2019-10-25 | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | |
| 2019-10-25 | Shader_IR: Implement BRX tracking. | Fernando Sahmkow | |
| 2019-10-15 | control_flow: Silence truncation warnings | Lioncash | |
| This can be trivially fixed by making the input size a size_t. CFGRebuildState's constructor parameter is already a std::size_t, so this just makes the size type fully conform with it. | |||
| 2019-10-05 | video_core/control_flow: Eliminate variable shadowing warnings | Lioncash | |
| 2019-10-05 | video_core/control_flow: Eliminate pessimizing moves | Lioncash | |
| These can inhibit the ability of a compiler to perform RVO. | |||
| 2019-10-04 | Shader_ir: Address feedback | Fernando Sahmkow | |
| 2019-10-04 | Shader_IR: allow else derivation to be optional. | Fernando Sahmkow | |
| 2019-10-04 | Shader_Ir: Refactor Decompilation process and allow multiple decompilation ↵ | Fernando Sahmkow | |
| modes. | |||
| 2019-10-04 | gl_shader_decompiler: Implement AST decompiling | Fernando Sahmkow | |
| 2019-10-04 | shader_ir: Declare Manager and pass it to appropiate programs. | Fernando Sahmkow | |
| 2019-10-04 | shader_ir: Corrections to outward movements and misc stuffs | Fernando Sahmkow | |
| 2019-10-04 | shader_ir: Initial Decompile Setup | Fernando Sahmkow | |
| 2019-07-18 | video_core/control_flow: Prevent sign conversion in TryGetBlock() | Lioncash | |
| The return value is a u32, not an s32, so this would result in an implicit signedness conversion. | |||
| 2019-07-18 | video_core/control_flow: Remove unnecessary BlockStack copy constructor | Lioncash | |
| This is the default behavior of the copy constructor, so it doesn't need to be specified. While we're at it we can make the other non-default constructor explicit. | |||
| 2019-07-18 | video_core/control_flow: Use std::move where applicable | Lioncash | |
| Results in less work being done where avoidable. | |||
| 2019-07-18 | video_core/control_flow: Use the prefix variant of operator++ for iterators | Lioncash | |
| Same thing, but potentially allows a standard library implementation to pick a more efficient codepath. | |||
| 2019-07-18 | video_core/control_flow: Use empty() member function for checking emptiness | Lioncash | |
| It's what it's there for. | |||
| 2019-07-18 | video_core: Resolve -Wreorder warnings | Lioncash | |
| Ensures that the constructor members are always initialized in the order that they're declared in. | |||
| 2019-07-18 | video_core/control_flow: Make program_size for ScanFlow() a std::size_t | Lioncash | |
| Prevents a truncation warning from occurring with MSVC. Also the internal data structures already treat it as a size_t, so this is just a discrepancy in the interface. | |||
| 2019-07-18 | video_core/control_flow: Place all internally linked types/functions within ↵ | Lioncash | |
| an anonymous namespace Previously, quite a few functions were being linked with external linkage. | |||
| 2019-07-09 | control_flow: Correct block breaking algorithm. | Fernando Sahmkow | |
| 2019-07-09 | control_flow: Assert shaders bigger than limit. | Fernando Sahmkow | |
| 2019-07-09 | control_flow: Address feedback. | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Correct parsing of scheduling instructions and correct sizing | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Correct max sizing | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Remove unnecessary constructors and use optional for ScanFlow result | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Corrections, documenting and asserting control_flow | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Unify blocks in decompiled shaders. | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Decompile Flow Stack | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Implement BRX & BRA.CC | Fernando Sahmkow | |
