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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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shader
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control_flow.cpp
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Commit message (
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Author
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2020-12-07
video_core: Make use of ordered container contains() where applicable
Lioncash
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-09-22
control_flow: emplace elements in place within TryQuery()
Lioncash
2020-09-22
control_flow: Make use of std::move in InsertBranch()
Lioncash
2020-08-13
General: Tidy up clang-format warnings part 2
Lioncash
2020-04-26
shader/memory_util: Deduplicate code
ReinUsesLisp
2020-04-16
General: Resolve warnings related to missing declarations
Lioncash
2020-04-15
control_flow: Make use of std::move in TryInspectAddress()
Lioncash
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-01-14
control_flow: Silence -Wreorder warning for CFGRebuildState
Lioncash
2019-11-07
shader/control_flow: Specify constness on caller lambdas
Rodrigo Locatti
2019-11-07
shader/control_flow: Use callable template instead of std::function
ReinUsesLisp
2019-11-07
shader/control_flow: Abstract repeated code chunks in BRX tracking
ReinUsesLisp
2019-11-07
shader/control_flow: Silence Intellisense cast warnings
ReinUsesLisp
2019-11-07
shader/control_flow: Remove brace initializer in std containers
ReinUsesLisp
2019-10-26
Shader_IR: Address Feedback.
Fernando Sahmkow
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
Fernando Sahmkow
2019-10-25
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
2019-10-25
Shader_IR: Implement BRX tracking.
Fernando Sahmkow
2019-10-15
control_flow: Silence truncation warnings
Lioncash
2019-10-05
video_core/control_flow: Eliminate variable shadowing warnings
Lioncash
2019-10-05
video_core/control_flow: Eliminate pessimizing moves
Lioncash
2019-10-04
Shader_ir: Address feedback
Fernando Sahmkow
2019-10-04
Shader_IR: allow else derivation to be optional.
Fernando Sahmkow
2019-10-04
Shader_Ir: Refactor Decompilation process and allow multiple decompilation mo...
Fernando Sahmkow
2019-10-04
gl_shader_decompiler: Implement AST decompiling
Fernando Sahmkow
2019-10-04
shader_ir: Declare Manager and pass it to appropiate programs.
Fernando Sahmkow
2019-10-04
shader_ir: Corrections to outward movements and misc stuffs
Fernando Sahmkow
2019-10-04
shader_ir: Initial Decompile Setup
Fernando Sahmkow
2019-07-18
video_core/control_flow: Prevent sign conversion in TryGetBlock()
Lioncash
2019-07-18
video_core/control_flow: Remove unnecessary BlockStack copy constructor
Lioncash
2019-07-18
video_core/control_flow: Use std::move where applicable
Lioncash
2019-07-18
video_core/control_flow: Use the prefix variant of operator++ for iterators
Lioncash
2019-07-18
video_core/control_flow: Use empty() member function for checking emptiness
Lioncash
2019-07-18
video_core: Resolve -Wreorder warnings
Lioncash
2019-07-18
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
Lioncash
2019-07-18
video_core/control_flow: Place all internally linked types/functions within a...
Lioncash
2019-07-09
control_flow: Correct block breaking algorithm.
Fernando Sahmkow
2019-07-09
control_flow: Assert shaders bigger than limit.
Fernando Sahmkow
2019-07-09
control_flow: Address feedback.
Fernando Sahmkow
2019-07-09
shader_ir: Correct parsing of scheduling instructions and correct sizing
Fernando Sahmkow
2019-07-09
shader_ir: Correct max sizing
Fernando Sahmkow
2019-07-09
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
Fernando Sahmkow
2019-07-09
shader_ir: Corrections, documenting and asserting control_flow
Fernando Sahmkow
2019-07-09
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
2019-07-09
shader_ir: Decompile Flow Stack
Fernando Sahmkow
2019-07-09
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
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