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path: root/src/video_core/shader/control_flow.cpp
AgeCommit message (Expand)Author
2019-10-05video_core/control_flow: Eliminate variable shadowing warningsLioncash
2019-10-05video_core/control_flow: Eliminate pessimizing movesLioncash
2019-10-04Shader_ir: Address feedbackFernando Sahmkow
2019-10-04Shader_IR: allow else derivation to be optional.Fernando Sahmkow
2019-10-04Shader_Ir: Refactor Decompilation process and allow multiple decompilation mo...Fernando Sahmkow
2019-10-04gl_shader_decompiler: Implement AST decompilingFernando Sahmkow
2019-10-04shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow
2019-10-04shader_ir: Corrections to outward movements and misc stuffsFernando Sahmkow
2019-10-04shader_ir: Initial Decompile SetupFernando Sahmkow
2019-07-18video_core/control_flow: Prevent sign conversion in TryGetBlock()Lioncash
2019-07-18video_core/control_flow: Remove unnecessary BlockStack copy constructorLioncash
2019-07-18video_core/control_flow: Use std::move where applicableLioncash
2019-07-18video_core/control_flow: Use the prefix variant of operator++ for iteratorsLioncash
2019-07-18video_core/control_flow: Use empty() member function for checking emptinessLioncash
2019-07-18video_core: Resolve -Wreorder warningsLioncash
2019-07-18video_core/control_flow: Make program_size for ScanFlow() a std::size_tLioncash
2019-07-18video_core/control_flow: Place all internally linked types/functions within a...Lioncash
2019-07-09control_flow: Correct block breaking algorithm.Fernando Sahmkow
2019-07-09control_flow: Assert shaders bigger than limit.Fernando Sahmkow
2019-07-09control_flow: Address feedback.Fernando Sahmkow
2019-07-09shader_ir: Correct parsing of scheduling instructions and correct sizingFernando Sahmkow
2019-07-09shader_ir: Correct max sizingFernando Sahmkow
2019-07-09shader_ir: Remove unnecessary constructors and use optional for ScanFlow resultFernando Sahmkow
2019-07-09shader_ir: Corrections, documenting and asserting control_flowFernando Sahmkow
2019-07-09shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow
2019-07-09shader_ir: Decompile Flow StackFernando Sahmkow
2019-07-09shader_ir: Implement BRX & BRA.CCFernando Sahmkow
2019-07-09shader_ir: Implement a new shader scannerFernando Sahmkow