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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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const_buffer_locker.h
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2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it.
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-24
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-24
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
2020-01-24
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-24
Shader_IR: Store Bound buffer on Shader Usage
Fernando Sahmkow
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
2019-11-27
video_core/const_buffer_locker: Remove unused includes
Lioncash
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-10-26
Shader_IR: Address Feedback.
Fernando Sahmkow
2019-10-25
gl_shader_cache: Implement locker variants invalidation
ReinUsesLisp
2019-10-25
const_buffer_locker: Minor style changes
ReinUsesLisp
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
Shader_IR: Correct typo in Consistent method.
Fernando Sahmkow
2019-10-25
Shader_IR: allow lookup of texture samplers within the shader_ir for ↵
Fernando Sahmkow
instructions that don't provide it
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ↵
Fernando Sahmkow
ConstBufferLocker class to shaders.