diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-28 20:53:10 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-09 18:40:06 -0300 |
| commit | e8efd5a90100a86899e31a4de0137e915e0e0366 (patch) | |
| tree | 586964f8bf2036517d7fb40c2f93b9e7e1bb058b /src/video_core/shader/const_buffer_locker.h | |
| parent | bd8b9bbcee93549f323352f227ff44d0e79e0ad4 (diff) | |
video_core: Rename "const buffer locker" to "registry"
Diffstat (limited to 'src/video_core/shader/const_buffer_locker.h')
| -rw-r--r-- | src/video_core/shader/const_buffer_locker.h | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/src/video_core/shader/const_buffer_locker.h b/src/video_core/shader/const_buffer_locker.h deleted file mode 100644 index 7c6f7bbdd..000000000 --- a/src/video_core/shader/const_buffer_locker.h +++ /dev/null @@ -1,102 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <optional> -#include <unordered_map> -#include "common/common_types.h" -#include "common/hash.h" -#include "video_core/engines/const_buffer_engine_interface.h" -#include "video_core/engines/shader_type.h" -#include "video_core/guest_driver.h" - -namespace VideoCommon::Shader { - -using KeyMap = std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>; -using BoundSamplerMap = std::unordered_map<u32, Tegra::Engines::SamplerDescriptor>; -using BindlessSamplerMap = - std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>; - -/** - * The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader - * compiler. with it, the shader can obtain required data from GPU state and store it for disk - * shader compilation. - */ -class ConstBufferLocker { -public: - explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage, - VideoCore::GuestDriverProfile stored_guest_driver_profile); - - explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage, - Tegra::Engines::ConstBufferEngineInterface& engine); - - ~ConstBufferLocker(); - - /// Retrieves a key from the locker, if it's registered, it will give the registered value, if - /// not it will obtain it from maxwell3d and register it. - std::optional<u32> ObtainKey(u32 buffer, u32 offset); - - std::optional<Tegra::Engines::SamplerDescriptor> ObtainBoundSampler(u32 offset); - - std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset); - - std::optional<u32> ObtainBoundBuffer(); - - /// Inserts a key. - void InsertKey(u32 buffer, u32 offset, u32 value); - - /// Inserts a bound sampler key. - void InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler); - - /// Inserts a bindless sampler key. - void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler); - - /// Set the bound buffer for this locker. - void SetBoundBuffer(u32 buffer); - - /// Checks keys and samplers against engine's current const buffers. Returns true if they are - /// the same value, false otherwise; - bool IsConsistent() const; - - /// Returns true if the keys are equal to the other ones in the locker. - bool HasEqualKeys(const ConstBufferLocker& rhs) const; - - /// Gives an getter to the const buffer keys in the database. - const KeyMap& GetKeys() const { - return keys; - } - - /// Gets samplers database. - const BoundSamplerMap& GetBoundSamplers() const { - return bound_samplers; - } - - /// Gets bindless samplers database. - const BindlessSamplerMap& GetBindlessSamplers() const { - return bindless_samplers; - } - - /// Gets bound buffer used on this shader - u32 GetBoundBuffer() const { - return bound_buffer; - } - - /// Obtains access to the guest driver's profile. - VideoCore::GuestDriverProfile& AccessGuestDriverProfile() { - return engine ? engine->AccessGuestDriverProfile() : stored_guest_driver_profile; - } - -private: - const Tegra::Engines::ShaderType stage; - VideoCore::GuestDriverProfile stored_guest_driver_profile; - Tegra::Engines::ConstBufferEngineInterface* engine = nullptr; - KeyMap keys; - BoundSamplerMap bound_samplers; - BindlessSamplerMap bindless_samplers; - bool bound_buffer_saved{}; - u32 bound_buffer{}; -}; - -} // namespace VideoCommon::Shader |
