| Age | Commit message (Expand) | Author |
|---|---|---|
| 2019-11-27 | video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys() | Lioncash |
| 2019-11-27 | video_core/const_buffer_locker: Remove unused includes | Lioncash |
| 2019-11-27 | video_core/const_buffer_locker: Remove #pragma once from cpp file | Lioncash |
| 2019-11-22 | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp |
| 2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow |
| 2019-10-25 | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp |
| 2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp |
| 2019-10-25 | const_buffer_locker: Minor style changes | ReinUsesLisp |
| 2019-10-25 | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp |
| 2019-10-25 | Shader_IR: Correct typo in Consistent method. | Fernando Sahmkow |
| 2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for instruct... | Fernando Sahmkow |
| 2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ConstBuffer... | Fernando Sahmkow |
