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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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shader
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const_buffer_locker.cpp
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2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-01-24
Shader_IR: Store Bound buffer on Shader Usage
Fernando Sahmkow
2019-11-27
video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()
Lioncash
2019-11-27
video_core/const_buffer_locker: Remove unused includes
Lioncash
2019-11-27
video_core/const_buffer_locker: Remove #pragma once from cpp file
Lioncash
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-10-26
Shader_IR: Address Feedback.
Fernando Sahmkow
2019-10-25
gl_shader_cache: Implement locker variants invalidation
ReinUsesLisp
2019-10-25
gl_shader_disk_cache: Store and load fast BRX
ReinUsesLisp
2019-10-25
const_buffer_locker: Minor style changes
ReinUsesLisp
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
Shader_IR: Correct typo in Consistent method.
Fernando Sahmkow
2019-10-25
Shader_IR: allow lookup of texture samplers within the shader_ir for instruct...
Fernando Sahmkow
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBuffer...
Fernando Sahmkow