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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_vulkan
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2020-01-04
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-03
Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
Rodrigo Locatti
2020-01-01
vk_descriptor_pool: Initial implementation
ReinUsesLisp
2019-12-30
Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
2019-12-30
Merge pull request #3248 from ReinUsesLisp/vk-image
Fernando Sahmkow
2019-12-30
vk_image: Avoid unnecesary equals
Rodrigo Locatti
2019-12-29
vk_staging_buffer_pool: Initialize last epoch to zero
Rodrigo Locatti
2019-12-25
vk_staging_buffer_pool: Add a staging pool for temporary operations
ReinUsesLisp
2019-12-25
vk_image: Add an image object abstraction
ReinUsesLisp
2019-12-24
fixed_pipeline_state: Define symetric operator!= and mark as noexcept
ReinUsesLisp
2019-12-22
fixed_pipeline_state: Define structure and loaders
ReinUsesLisp
2019-12-22
Merge pull request #3238 from ReinUsesLisp/vk-resource-manager
bunnei
2019-12-22
Merge pull request #3237 from ReinUsesLisp/vk-shader-decompiler
Fernando Sahmkow
2019-12-22
Merge pull request #3230 from ReinUsesLisp/vk-emu-shaders
Fernando Sahmkow
2019-12-20
vk_shader_decompiler: Use Visit instead of reimplementing it
ReinUsesLisp
2019-12-19
vk_resource_manager: Add entry to VKFence to test its usage
ReinUsesLisp
2019-12-19
vk_reosurce_manager: Add assert for releasing fences
ReinUsesLisp
2019-12-19
vk_resource_manager: Implement VKFenceWatch move constructor
ReinUsesLisp
2019-12-19
vk_device: Add entry to catch device losses
ReinUsesLisp
2019-12-19
vk_shader_decompiler: Fix full decompilation
ReinUsesLisp
2019-12-19
vk_shader_decompiler: Skip NDC correction when it is native
ReinUsesLisp
2019-12-19
vk_shader_decompiler: Normalize output fragment attachments
ReinUsesLisp
2019-12-19
vk_device: Add query for RGBA8Uint
ReinUsesLisp
2019-12-19
vk_shader_decompiler: Update sirit and implement Texture AOFFI
ReinUsesLisp
2019-12-18
Merge pull request #3221 from ReinUsesLisp/vk-scheduler
bunnei
2019-12-16
renderer_vulkan/shader: Add helper GLSL shaders
ReinUsesLisp
2019-12-13
maxwell_to_vk: Improve image format table and add more formats
ReinUsesLisp
2019-12-13
maxwell_to_vk: Implement more vertex formats
ReinUsesLisp
2019-12-13
maxwell_to_vk: Implement more primitive topologies
ReinUsesLisp
2019-12-13
maxwell_to_vk: Approach GL_CLAMP closer to the GL spec
ReinUsesLisp
2019-12-13
maxwell_to_vk: Use VK_EXT_index_type_uint8 when available
ReinUsesLisp
2019-12-13
vk_scheduler: Delegate commands to a worker thread and state track
ReinUsesLisp
2019-12-10
shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-10
vk_shader_decompiler: Fix build issues on old gcc versions
ReinUsesLisp
2019-12-09
vk_shader_decompiler: Reduce YNegate's severity
ReinUsesLisp
2019-12-09
shader_ir/other: Implement S2R InvocationId
ReinUsesLisp
2019-12-09
vk_shader_decompiler: Misc changes
ReinUsesLisp
2019-12-09
vk_device: Misc changes
ReinUsesLisp
2019-12-08
externals: Update Vulkan-Headers
ReinUsesLisp
2019-12-06
vk_swapchain: Add support for swapping sRGB
ReinUsesLisp
2019-12-06
Merge pull request #3109 from FernandoS27/new-instr
bunnei
2019-11-26
core/memory: Migrate over GetPointer()
Lioncash
2019-11-26
core: Prepare various classes for memory read/write migration
Lioncash
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
2019-11-14
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
2019-11-14
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
2019-11-07
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
ReinUsesLisp
2019-10-25
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
Fernando Sahmkow
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