| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-01-18 | Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp | Fernando Sahmkow | |
| gl_shader_decompiler: Fix decompilation of condition codes | |||
| 2020-01-18 | gl_state: Use bool instead of GLboolean | ReinUsesLisp | |
| This fixes template resolution considering GLboolean an integer instead of a bool. | |||
| 2020-01-18 | Merge pull request #3305 from ReinUsesLisp/point-size-program | bunnei | |
| gl_state: Implement PROGRAM_POINT_SIZE | |||
| 2020-01-18 | Merge pull request #3312 from ReinUsesLisp/atoms-u32 | bunnei | |
| shader/memory: Implement ATOMS.ADD.U32 | |||
| 2020-01-17 | gl_shader_decompiler: Fix decompilation of condition codes | ReinUsesLisp | |
| Use Visit instead of reimplementing it. Fixes unimplemented negations for condition codes. | |||
| 2020-01-17 | Merge pull request #3306 from ReinUsesLisp/gl-texture | bunnei | |
| gl_texture_cache: Minor fixes and style changes | |||
| 2020-01-16 | shader/memory: Implement ATOMS.ADD.U32 | ReinUsesLisp | |
| 2020-01-16 | Merge pull request #3304 from lioncash/fwd-decl | bunnei | |
| renderer_opengl/utils: Forward declare private structs | |||
| 2020-01-15 | gl_state: Implement PROGRAM_POINT_SIZE | ReinUsesLisp | |
| For gl_PointSize to have effect we have to activate GL_PROGRAM_POINT_SIZE. | |||
| 2020-01-15 | renderer_opengl/utils: Remove unused header inclusions | Lioncash | |
| Nothing from these headers are used, so they can be removed. | |||
| 2020-01-15 | renderer_opengl/utils: Forward declare private structs | Lioncash | |
| Keeps the definitions hidden and allows changes to the structs without needing to recompile all users of classes containing said structs. | |||
| 2020-01-14 | gl_texture_cache: Use local variables to simplify DownloadTexture | ReinUsesLisp | |
| 2020-01-14 | gl_texture_cache: Fix format for RGBX16F | ReinUsesLisp | |
| 2020-01-14 | gl_texture_cache: Use Snorm internal format for RG8S | ReinUsesLisp | |
| 2020-01-14 | gl_texture_cache: Use Snorm internal format for ABGR8S | ReinUsesLisp | |
| 2020-01-14 | gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant | Lioncash | |
| Given this isn't used, this can be removed entirely. | |||
| 2020-01-14 | gl_shader_cache: std::move entries in CachedShader constructor | Lioncash | |
| Avoids several reallocations of std::vector instances where applicable. | |||
| 2020-01-14 | gl_shader_cache: Remove unused entries variable in BuildShader() | Lioncash | |
| Eliminates a few unnecessary constructions of std::vectors. | |||
| 2020-01-04 | Merge pull request #3258 from FernandoS27/shader-amend | bunnei | |
| Shader_IR: add the ability to amend code in the shader ir. | |||
| 2020-01-04 | Shader_IR: Address Feedback | Fernando Sahmkow | |
| 2020-01-01 | Merge pull request #3243 from ReinUsesLisp/topologies | bunnei | |
| maxwell_to_gl: Implement missing primitive topologies | |||
| 2019-12-30 | Shader_IR: add the ability to amend code in the shader ir. | Fernando Sahmkow | |
| This commit introduces a mechanism by which shader IR code can be amended and extended. This useful for track algorithms where certain information can derived from before the track such as indexes to array samplers. | |||
| 2019-12-28 | Merge pull request #3250 from ReinUsesLisp/empty-fragment | Fernando Sahmkow | |
| gl_rasterizer: Allow rendering without fragment shader | |||
| 2019-12-26 | Merge pull request #3228 from ReinUsesLisp/ptp | bunnei | |
| shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S | |||
| 2019-12-26 | gl_rasterizer: Allow rendering without fragment shader | ReinUsesLisp | |
| Rendering without a fragment shader is usually used in depth-only passes. | |||
| 2019-12-24 | Merge pull request #3236 from ReinUsesLisp/rasterize-enable | bunnei | |
| gl_rasterizer: Implement RASTERIZE_ENABLE | |||
| 2019-12-22 | maxwell_to_gl: Implement missing primitive topologies | ReinUsesLisp | |
| Many of these topologies are exclusively available in OpenGL. | |||
| 2019-12-20 | gl_shader_cache: Update commentary for shared memory | ReinUsesLisp | |
| Remove false commentary. Not dividing by 4 the size of shared memory is not a hack; it describes the number of integers, not bytes. While we are at it sort the generated code to put preprocessor lines on the top. | |||
| 2019-12-20 | gl_shader_cache: Remove unused entry in GetPrimitiveDescription | ReinUsesLisp | |
| 2019-12-18 | gl_rasterizer: Implement RASTERIZE_ENABLE | ReinUsesLisp | |
| RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it naturally using this. NVN games expect rasterize to be enabled by default, reflect that in our initial GPU state. | |||
| 2019-12-17 | gl_shader_decompiler: Add missing DeclareImages | ReinUsesLisp | |
| 2019-12-16 | Merge pull request #3182 from ReinUsesLisp/renderer-opengl | bunnei | |
| renderer_opengl: Miscellaneous clean ups | |||
| 2019-12-16 | shader/texture: Implement TLD4.PTP | ReinUsesLisp | |
| 2019-12-16 | gl_shader_decompiler: Rename "sepparate" to "separate" | ReinUsesLisp | |
| 2019-12-16 | Merge pull request #3219 from FernandoS27/fix-bindless | Rodrigo Locatti | |
| Corrections and fixes to TLD4S & bindless samplers failing | |||
| 2019-12-14 | Merge pull request #3213 from ReinUsesLisp/intel-mesa | bunnei | |
| gl_device: Enable compute shaders for Intel Mesa drivers | |||
| 2019-12-13 | Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem | bunnei | |
| gl_shader_cache: Add missing new-line on emitted GLSL | |||
| 2019-12-11 | Shader_IR: Correct TLD4S Depth Compare. | Fernando Sahmkow | |
| 2019-12-11 | Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations. | Fernando Sahmkow | |
| 2019-12-11 | Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un ↵ | Fernando Sahmkow | |
| implemented. This commit ensures the OGL backend does not execute tesselation shader stages as they are currently unimplemented. | |||
| 2019-12-11 | Merge pull request #3210 from ReinUsesLisp/memory-barrier | bunnei | |
| shader: Implement MEMBAR.GL | |||
| 2019-12-11 | gl_device: Enable compute shaders for Intel Mesa drivers | ReinUsesLisp | |
| Previously we naively checked for "Intel" in GL_VENDOR, but this includes both Intel's proprietary driver and the mesa driver. Re-enable compute shaders for mesa. | |||
| 2019-12-10 | gl_shader_cache: Add missing new-line on emitted GLSL | ReinUsesLisp | |
| Add missing new-line. This caused shaders using local memory and shared memory to inject a preprocessor GLSL line after an expression (resulting in invalid code). It looked like this: shared uint smem[8];#define LOCAL_MEMORY_SIZE 16 It should look like this (addressed by this commit): shared uint smem[8]; \#define LOCAL_MEMORY_SIZE 16 | |||
| 2019-12-10 | Maxwell3D: Implement Depth Mode. | Fernando Sahmkow | |
| This commit finishes adding depth mode that was reverted before due to other unresolved issues. | |||
| 2019-12-10 | shader: Implement MEMBAR.GL | ReinUsesLisp | |
| Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V. | |||
| 2019-12-09 | shader_ir/other: Implement S2R InvocationId | ReinUsesLisp | |
| 2019-12-06 | Merge pull request #3109 from FernandoS27/new-instr | bunnei | |
| Implement FLO & TXD Instructions on GPU Shaders | |||
| 2019-11-28 | gl_framebuffer_cache: Optimize framebuffer key | ReinUsesLisp | |
| Pack color attachment enumerations into a single u32. To determine the number of buffers, the highest color attachment with a shared pointer that doesn't point to null is used. | |||
| 2019-11-28 | gl_rasterizer: Re-enable framebuffer cache for clear buffers | ReinUsesLisp | |
| 2019-11-28 | renderer_opengl: Make ScreenRectVertex's constructor constexpr | ReinUsesLisp | |
