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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2020-01-18Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decompFernando Sahmkow
2020-01-18gl_state: Use bool instead of GLbooleanReinUsesLisp
2020-01-18Merge pull request #3305 from ReinUsesLisp/point-size-programbunnei
2020-01-18Merge pull request #3312 from ReinUsesLisp/atoms-u32bunnei
2020-01-17gl_shader_decompiler: Fix decompilation of condition codesReinUsesLisp
2020-01-17Merge pull request #3306 from ReinUsesLisp/gl-texturebunnei
2020-01-16shader/memory: Implement ATOMS.ADD.U32ReinUsesLisp
2020-01-16Merge pull request #3304 from lioncash/fwd-declbunnei
2020-01-15gl_state: Implement PROGRAM_POINT_SIZEReinUsesLisp
2020-01-15renderer_opengl/utils: Remove unused header inclusionsLioncash
2020-01-15renderer_opengl/utils: Forward declare private structsLioncash
2020-01-14gl_texture_cache: Use local variables to simplify DownloadTextureReinUsesLisp
2020-01-14gl_texture_cache: Fix format for RGBX16FReinUsesLisp
2020-01-14gl_texture_cache: Use Snorm internal format for RG8SReinUsesLisp
2020-01-14gl_texture_cache: Use Snorm internal format for ABGR8SReinUsesLisp
2020-01-14gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constantLioncash
2020-01-14gl_shader_cache: std::move entries in CachedShader constructorLioncash
2020-01-14gl_shader_cache: Remove unused entries variable in BuildShader()Lioncash
2020-01-04Merge pull request #3258 from FernandoS27/shader-amendbunnei
2020-01-04Shader_IR: Address FeedbackFernando Sahmkow
2020-01-01Merge pull request #3243 from ReinUsesLisp/topologiesbunnei
2019-12-30Shader_IR: add the ability to amend code in the shader ir.Fernando Sahmkow
2019-12-28Merge pull request #3250 from ReinUsesLisp/empty-fragmentFernando Sahmkow
2019-12-26Merge pull request #3228 from ReinUsesLisp/ptpbunnei
2019-12-26gl_rasterizer: Allow rendering without fragment shaderReinUsesLisp
2019-12-24Merge pull request #3236 from ReinUsesLisp/rasterize-enablebunnei
2019-12-22maxwell_to_gl: Implement missing primitive topologiesReinUsesLisp
2019-12-20gl_shader_cache: Update commentary for shared memoryReinUsesLisp
2019-12-20gl_shader_cache: Remove unused entry in GetPrimitiveDescriptionReinUsesLisp
2019-12-18gl_rasterizer: Implement RASTERIZE_ENABLEReinUsesLisp
2019-12-17gl_shader_decompiler: Add missing DeclareImagesReinUsesLisp
2019-12-16Merge pull request #3182 from ReinUsesLisp/renderer-openglbunnei
2019-12-16shader/texture: Implement TLD4.PTPReinUsesLisp
2019-12-16gl_shader_decompiler: Rename "sepparate" to "separate"ReinUsesLisp
2019-12-16Merge pull request #3219 from FernandoS27/fix-bindlessRodrigo Locatti
2019-12-14Merge pull request #3213 from ReinUsesLisp/intel-mesabunnei
2019-12-13Merge pull request #3212 from ReinUsesLisp/fix-smem-lmembunnei
2019-12-11Shader_IR: Correct TLD4S Depth Compare.Fernando Sahmkow
2019-12-11Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations.Fernando Sahmkow
2019-12-11Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implem...Fernando Sahmkow
2019-12-11Merge pull request #3210 from ReinUsesLisp/memory-barrierbunnei
2019-12-11gl_device: Enable compute shaders for Intel Mesa driversReinUsesLisp
2019-12-10gl_shader_cache: Add missing new-line on emitted GLSLReinUsesLisp
2019-12-10Maxwell3D: Implement Depth Mode.Fernando Sahmkow
2019-12-10shader: Implement MEMBAR.GLReinUsesLisp
2019-12-09shader_ir/other: Implement S2R InvocationIdReinUsesLisp
2019-12-06Merge pull request #3109 from FernandoS27/new-instrbunnei
2019-11-28gl_framebuffer_cache: Optimize framebuffer keyReinUsesLisp
2019-11-28gl_rasterizer: Re-enable framebuffer cache for clear buffersReinUsesLisp
2019-11-28renderer_opengl: Make ScreenRectVertex's constructor constexprReinUsesLisp