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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2020-01-18
Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
Fernando Sahmkow
2020-01-18
gl_state: Use bool instead of GLboolean
ReinUsesLisp
2020-01-18
Merge pull request #3305 from ReinUsesLisp/point-size-program
bunnei
2020-01-18
Merge pull request #3312 from ReinUsesLisp/atoms-u32
bunnei
2020-01-17
gl_shader_decompiler: Fix decompilation of condition codes
ReinUsesLisp
2020-01-17
Merge pull request #3306 from ReinUsesLisp/gl-texture
bunnei
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
2020-01-16
Merge pull request #3304 from lioncash/fwd-decl
bunnei
2020-01-15
gl_state: Implement PROGRAM_POINT_SIZE
ReinUsesLisp
2020-01-15
renderer_opengl/utils: Remove unused header inclusions
Lioncash
2020-01-15
renderer_opengl/utils: Forward declare private structs
Lioncash
2020-01-14
gl_texture_cache: Use local variables to simplify DownloadTexture
ReinUsesLisp
2020-01-14
gl_texture_cache: Fix format for RGBX16F
ReinUsesLisp
2020-01-14
gl_texture_cache: Use Snorm internal format for RG8S
ReinUsesLisp
2020-01-14
gl_texture_cache: Use Snorm internal format for ABGR8S
ReinUsesLisp
2020-01-14
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Lioncash
2020-01-14
gl_shader_cache: std::move entries in CachedShader constructor
Lioncash
2020-01-14
gl_shader_cache: Remove unused entries variable in BuildShader()
Lioncash
2020-01-04
Merge pull request #3258 from FernandoS27/shader-amend
bunnei
2020-01-04
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-01
Merge pull request #3243 from ReinUsesLisp/topologies
bunnei
2019-12-30
Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
2019-12-28
Merge pull request #3250 from ReinUsesLisp/empty-fragment
Fernando Sahmkow
2019-12-26
Merge pull request #3228 from ReinUsesLisp/ptp
bunnei
2019-12-26
gl_rasterizer: Allow rendering without fragment shader
ReinUsesLisp
2019-12-24
Merge pull request #3236 from ReinUsesLisp/rasterize-enable
bunnei
2019-12-22
maxwell_to_gl: Implement missing primitive topologies
ReinUsesLisp
2019-12-20
gl_shader_cache: Update commentary for shared memory
ReinUsesLisp
2019-12-20
gl_shader_cache: Remove unused entry in GetPrimitiveDescription
ReinUsesLisp
2019-12-18
gl_rasterizer: Implement RASTERIZE_ENABLE
ReinUsesLisp
2019-12-17
gl_shader_decompiler: Add missing DeclareImages
ReinUsesLisp
2019-12-16
Merge pull request #3182 from ReinUsesLisp/renderer-opengl
bunnei
2019-12-16
shader/texture: Implement TLD4.PTP
ReinUsesLisp
2019-12-16
gl_shader_decompiler: Rename "sepparate" to "separate"
ReinUsesLisp
2019-12-16
Merge pull request #3219 from FernandoS27/fix-bindless
Rodrigo Locatti
2019-12-14
Merge pull request #3213 from ReinUsesLisp/intel-mesa
bunnei
2019-12-13
Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem
bunnei
2019-12-11
Shader_IR: Correct TLD4S Depth Compare.
Fernando Sahmkow
2019-12-11
Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations.
Fernando Sahmkow
2019-12-11
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implem...
Fernando Sahmkow
2019-12-11
Merge pull request #3210 from ReinUsesLisp/memory-barrier
bunnei
2019-12-11
gl_device: Enable compute shaders for Intel Mesa drivers
ReinUsesLisp
2019-12-10
gl_shader_cache: Add missing new-line on emitted GLSL
ReinUsesLisp
2019-12-10
Maxwell3D: Implement Depth Mode.
Fernando Sahmkow
2019-12-10
shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-09
shader_ir/other: Implement S2R InvocationId
ReinUsesLisp
2019-12-06
Merge pull request #3109 from FernandoS27/new-instr
bunnei
2019-11-28
gl_framebuffer_cache: Optimize framebuffer key
ReinUsesLisp
2019-11-28
gl_rasterizer: Re-enable framebuffer cache for clear buffers
ReinUsesLisp
2019-11-28
renderer_opengl: Make ScreenRectVertex's constructor constexpr
ReinUsesLisp
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