| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-02-27 | Create an "Advanced" tab in the graphics configuration tab and add ↵ | Morph | |
| anisotropic filtering levels. | |||
| 2020-02-27 | renderer_opengl: Reduce swap chain size to 3. | bunnei | |
| 2020-02-26 | renderer_opengl: Use more concise lock syntax. | bunnei | |
| 2020-02-26 | renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. | bunnei | |
| 2020-02-25 | renderer_opengl: Create gl_framebuffer_data if empty. | bunnei | |
| 2020-02-25 | renderer_opengl: Add texture mailbox support for presenter thread. | bunnei | |
| 2020-02-25 | renderer_opengl: Add OGLRenderbuffer to resource/state management. | bunnei | |
| 2020-02-25 | Merge pull request #3417 from ReinUsesLisp/r32i | bunnei | |
| texture: Implement R32I | |||
| 2020-02-24 | Merge pull request #3425 from ReinUsesLisp/layered-framebuffer | bunnei | |
| texture_cache: Implement layered framebuffer attachments | |||
| 2020-02-24 | shader: Simplify indexed sampler usages | ReinUsesLisp | |
| 2020-02-24 | video_core: Implement more scaler attribute formats | ReinUsesLisp | |
| While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes. | |||
| 2020-02-22 | Merge pull request #3422 from ReinUsesLisp/buffer-flush | bunnei | |
| surface_base: Implement texture buffer flushes | |||
| 2020-02-19 | Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw | bunnei | |
| maxwell_3d: Unify draw methods | |||
| 2020-02-19 | Merge pull request #3411 from ReinUsesLisp/specific-funcs | bunnei | |
| gl_rasterizer: Use the least generic OpenGL draw function possible | |||
| 2020-02-16 | texture_cache: Implement layered framebuffer attachments | ReinUsesLisp | |
| Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer. | |||
| 2020-02-16 | surface_base: Implement texture buffer flushes | ReinUsesLisp | |
| Implement downloads to guest memory from texture buffers on the generic cache and OpenGL. | |||
| 2020-02-15 | texture: Implement R32I | ReinUsesLisp | |
| 2020-02-14 | maxwell_3d: Unify draw methods | ReinUsesLisp | |
| Pass instanced state of a draw invocation as an argument instead of having two separate virtual methods. | |||
| 2020-02-14 | query_cache: Address feedback | ReinUsesLisp | |
| 2020-02-14 | vk_query_cache: Implement generic query cache on Vulkan | ReinUsesLisp | |
| 2020-02-14 | query_cache: Abstract OpenGL implementation | ReinUsesLisp | |
| Abstract the current OpenGL implementation into the VideoCommon namespace and reimplement it on top of that. Doing this avoids repeating code and logic in the Vulkan implementation. | |||
| 2020-02-14 | gl_query_cache: Optimize query cache | ReinUsesLisp | |
| Use a custom cache instead of relying on a ranged cache. | |||
| 2020-02-14 | gl_query_cache: Implement host queries using a deferred cache | ReinUsesLisp | |
| Instead of waiting immediately for executed commands, defer the query until the guest CPU reads it. This way we get closer to what the guest program is doing. To archive this we have to build a dependency queue, because host APIs (like OpenGL and Vulkan) use ranged queries instead of counters like NVN. Waiting for queries implicitly uses fences and this requires a command being queued, otherwise the driver will lock waiting until a timeout. To fix this when there are no commands queued, we explicitly call glFlush. | |||
| 2020-02-14 | gl_rasterizer: Sort method declarations | ReinUsesLisp | |
| 2020-02-14 | gl_rasterizer: Add queued commands counter | ReinUsesLisp | |
| Keep track of the queued OpenGL commands that can signal a fence if waited on. As a side effect, we avoid calls to glFlush when no commands are queued. | |||
| 2020-02-14 | maxwell_3d: Slow implementation of passed samples (query 21) | ReinUsesLisp | |
| Implements GL_SAMPLES_PASSED by waiting immediately for queries. | |||
| 2020-02-13 | gl_resource_manager: Add managed query class | ReinUsesLisp | |
| 2020-02-13 | gl_rasterizer: Use the least generic OpenGL draw function possible | ReinUsesLisp | |
| This may help some implementations. | |||
| 2020-02-11 | Merge pull request #3376 from ReinUsesLisp/point-sprite | bunnei | |
| gl_rasterizer: Implement GL_POINT_SPRITE | |||
| 2020-02-07 | Merge pull request #3378 from ReinUsesLisp/uscaled | bunnei | |
| maxwell_to_gl: Implement R8G8_USCALED | |||
| 2020-02-06 | Merge pull request #3362 from ReinUsesLisp/fix-instanced | bunnei | |
| gl_rasterizer: Fix instanced draw arrays | |||
| 2020-02-04 | maxwell_to_gl: Implement R8G8_USCALED | ReinUsesLisp | |
| 2020-02-04 | maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR | ReinUsesLisp | |
| 2020-02-04 | gl_rasterizer: Implement GL_POINT_SPRITE | ReinUsesLisp | |
| OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL compatibility we have to explicitly enable it. This fixes gl_PointCoord's behaviour. | |||
| 2020-02-01 | Merge pull request #3282 from FernandoS27/indexed-samplers | bunnei | |
| Partially implement Indexed samplers in general and specific code in GLSL | |||
| 2020-01-30 | gl_rasterizer: Fix instanced draw arrays | ReinUsesLisp | |
| glDrawArrays was being used when the draw had a base instance specified. This commit removes the draw parameters abstraction and fixes the mentioned issue. | |||
| 2020-01-29 | Merge pull request #3350 from ReinUsesLisp/atom | bunnei | |
| shader/memory: Implement ATOM.ADD | |||
| 2020-01-29 | Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache | bunnei | |
| gl_texture_cache: Silence implicit sign cast warnings | |||
| 2020-01-28 | Merge pull request #3359 from ReinUsesLisp/assert-point-size | bunnei | |
| gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize | |||
| 2020-01-28 | gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize | ReinUsesLisp | |
| This was implemented by a previous commit and it's no longer required. | |||
| 2020-01-27 | gl_texture_cache: Silence implicit sign cast warnings | ReinUsesLisp | |
| 2020-01-26 | gl_texture_cache: Properly implement depth/stencil sampling | ReinUsesLisp | |
| This addresses the long standing issue of compatibility vs. core profiles on OpenGL, properly implementing depth vs. stencil sampling depending on the texture swizzle. | |||
| 2020-01-26 | shader/memory: Implement ATOM.ADD | ReinUsesLisp | |
| ATOM operates atomically on global memory. For now only add ATOM.ADD since that's what was found in commercial games. This asserts for ATOM.ADD.S32 (handling the others as unimplemented), although ATOM.ADD.U32 shouldn't be any different. This change forces us to change the default type on SPIR-V storage buffers from float to uint. We could also alias the buffers, but it's simpler for now to just use uint. While we are at it, abstract the code to avoid repetition. | |||
| 2020-01-25 | Shader_IR: Address feedback. | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: Correct Custom Variable assignment. | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: Propagate bindless index into the GL compiler. | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: Implement Injectable Custom Variables to the IR. | Fernando Sahmkow | |
| 2020-01-24 | GL Backend: Introduce indexed samplers into the GL backend | Fernando Sahmkow | |
| 2020-01-24 | Shader_IR: Store Bound buffer on Shader Usage | Fernando Sahmkow | |
| 2020-01-21 | gl_shader_cache: Disable fastmath on Nvidia | ReinUsesLisp | |
