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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2020-07-23
Merge pull request #4394 from lioncash/unused6
bunnei
2020-07-21
Merge pull request #4359 from ReinUsesLisp/clamp-shared
Rodrigo Locatti
2020-07-21
Merge pull request #4360 from ReinUsesLisp/glasm-bar
Rodrigo Locatti
2020-07-21
video_core: Remove unused variables
Lioncash
2020-07-21
video_core: Allow copy elision to take place where applicable
Lioncash
2020-07-21
Merge pull request #4324 from ReinUsesLisp/formats
bunnei
2020-07-18
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
ReinUsesLisp
2020-07-17
Drop max workers from 8->2 for testing
David Marcec
2020-07-17
Rebase for per game settings
David Marcec
2020-07-17
async shaders
David Marcec
2020-07-16
gl_arb_decompiler: Execute BAR even when inside control flow
ReinUsesLisp
2020-07-16
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
ReinUsesLisp
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-13
video_core: Fix DXT4 and RGB565
ReinUsesLisp
2020-07-13
video_core: Fix B5G6R5_UNORM render target format
ReinUsesLisp
2020-07-13
video_core: Fix B5G6R5U
ReinUsesLisp
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RGBA16_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RGBA8_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RG32_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RG8_SINT render target and fix RG8_UINT
ReinUsesLisp
2020-07-13
video_core: Implement R8_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement R8_SNORM render target
ReinUsesLisp
2020-07-09
configuration: implement per-game configurations (#4098)
lat9nq
2020-07-02
Merge pull request #4175 from ReinUsesLisp/read-buffer
bunnei
2020-07-02
Merge pull request #4082 from Morph1984/mirror-once-clamp
Rodrigo Locatti
2020-06-30
Merge pull request #4157 from ReinUsesLisp/unified-turing
Fernando Sahmkow
2020-06-30
maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
Morph
2020-06-29
maxwell_to_gl: Rename VertexType() to VertexFormat()
Morph
2020-06-28
maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formats
Morph
2020-06-26
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
ReinUsesLisp
2020-06-25
Merge pull request #4151 from ReinUsesLisp/gl-invalidations
Rodrigo Locatti
2020-06-25
gl_device: Fix IsASTCSupported
David Marcec
2020-06-25
gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
ReinUsesLisp
2020-06-24
buffer_cache: Use buffer methods instead of cache virtual methods
ReinUsesLisp
2020-06-24
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
ReinUsesLisp
2020-06-24
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
ReinUsesLisp
2020-06-24
gl_buffer_cache: Mark buffers as resident
ReinUsesLisp
2020-06-24
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
ReinUsesLisp
2020-06-24
gl_stream_buffer: Always use a non-coherent buffer
ReinUsesLisp
2020-06-24
gl_stream_buffer: Always use persistent memory maps
ReinUsesLisp
2020-06-24
Merge pull request #4129 from Morph1984/texture-shadow-lod-workaround
Rodrigo Locatti
2020-06-23
gl_shader_cache: Avoid use after move for program size
ReinUsesLisp
2020-06-20
gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available
Morph
2020-06-20
gl_device: Check for GL_EXT_texture_shadow_lod
Morph
2020-06-19
gl_arb_decompiler: Avoid several string copies
Lioncash
2020-06-18
maxwell_to_gl: Miscellaneous changes
Morph
2020-06-18
Merge pull request #4092 from Morph1984/image-bindings
Rodrigo Locatti
2020-06-16
Merge pull request #4041 from ReinUsesLisp/arb-decomp
bunnei
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