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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_opengl
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2019-02-03
maxwell_3d: Allow texture handles with TIC id zero
ReinUsesLisp
2019-02-01
Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offset
bunnei
2019-02-01
Merge pull request #2067 from ReinUsesLisp/workaround-fb
bunnei
2019-02-01
rasterizer_interface: Remove unused AccelerateFill operation
ReinUsesLisp
2019-02-01
video_core: Remove unused Fill surface type
ReinUsesLisp
2019-01-30
gl_rasterizer_cache: Fixup test clause
ReinUsesLisp
2019-01-30
gl_rasterizer_cache: Guard clause swizzle testing
Mat M
2019-01-30
gl_state: Remove texture target tracking
ReinUsesLisp
2019-01-30
gl_rasterizer_cache: Move swizzling to textures instead of state
ReinUsesLisp
2019-01-30
gl_state: Use DSA and multi bind to update texture bindings
ReinUsesLisp
2019-01-30
gl_rasterizer: Use DSA for textures
ReinUsesLisp
2019-01-30
Merge pull request #1485 from FernandoS27/render-info
bunnei
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-29
Merge pull request #2070 from ReinUsesLisp/cubearray-view
bunnei
2019-01-30
gl_shader_cache: Use explicit bindings
ReinUsesLisp
2019-01-30
gl_rasterizer: Implement global memory management
ReinUsesLisp
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-29
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
ReinUsesLisp
2019-01-29
gl_rasterizer: Workaround invalid zeta clears
ReinUsesLisp
2019-01-25
Merge pull request #1927 from ReinUsesLisp/shader-ir
bunnei
2019-01-23
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
bunnei
2019-01-22
maxwell_3d: Set rt_separate_frag_data to 1 by default
ReinUsesLisp
2019-01-20
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
bunnei
2019-01-20
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
bunnei
2019-01-18
gl_rasterizer: Silent unsafe mix warning
ReinUsesLisp
2019-01-15
gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compati...
ReinUsesLisp
2019-01-15
gl_shader_decompiler: Inline textureGather component
ReinUsesLisp
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
gl_shader_decompiler: Fixup AssignCompositeHalf
ReinUsesLisp
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
gl_shader_decompiler: Use rasterizer's UBO size limit
ReinUsesLisp
2019-01-15
gl_shader_gen: Fixup code formatting
ReinUsesLisp
2019-01-15
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
2019-01-15
glsl_decompiler: Fixup geometry shaders
ReinUsesLisp
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
video_core: Replace gl_shader_decompiler
ReinUsesLisp
2019-01-09
gl_rasterizer: Workaround Intel VAO DSA bug
ReinUsesLisp
2019-01-08
gl_global_cache: Add dummy global cache manager
ReinUsesLisp
2019-01-07
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been ...
ReinUsesLisp
2019-01-07
Merge pull request #1999 from ReinUsesLisp/dirty-shader
bunnei
2019-01-07
gl_rasterizer_cache: Use dirty flags for the depth buffer
ReinUsesLisp
2019-01-07
gl_rasterizer_cache: Use dirty flags for color buffers
ReinUsesLisp
2019-01-07
gl_shader_cache: Use dirty flags for shaders
ReinUsesLisp
2019-01-06
gl_stream_buffer: Use DSA for buffer management
ReinUsesLisp
2019-01-06
gl_rasterizer: Use DSA for vertex array objects
ReinUsesLisp
2019-01-06
gl_state: Drop uniform buffer state tracking
ReinUsesLisp
2019-01-05
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
ReinUsesLisp
2019-01-02
Merge pull request #1961 from ReinUsesLisp/tex-view-2d
bunnei
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