diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-29 20:33:56 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-29 23:49:02 -0300 |
| commit | f58a6152fc89626e4a8f1746af46e9260d17d404 (patch) | |
| tree | 1a7d46460ca7f43c2f7b38be5829736597ffb1e6 /src/video_core/renderer_opengl | |
| parent | 2561a79c394e66835d6ce24c0e57a22389bac282 (diff) | |
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.
Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 8 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 3 |
2 files changed, 8 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index a05b8b936..c44e2aca2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -167,6 +167,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only, } params.is_layered = SurfaceTargetIsLayered(params.target); + params.is_array = SurfaceTargetIsArray(params.target); params.max_mip_level = config.tic.max_mip_level + 1; params.rt = {}; @@ -877,10 +878,13 @@ void CachedSurface::EnsureTextureView() { UNIMPLEMENTED_IF(gl_is_compressed); const GLenum target{TargetLayer()}; + const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u}; + constexpr GLuint min_layer = 0; + constexpr GLuint min_level = 0; texture_view.Create(); - glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0, - params.max_mip_level, 0, 1); + glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, min_level, + params.max_mip_level, min_layer, num_layers); OpenGLState cur_state = OpenGLState::GetCurState(); const auto& old_tex = cur_state.texture_units[0]; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 37611c4fc..dae0feb20 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -225,6 +225,7 @@ struct SurfaceParams { SurfaceTarget target; u32 max_mip_level; bool is_layered; + bool is_array; bool srgb_conversion; // Parameters used for caching VAddr addr; @@ -294,7 +295,7 @@ public: } const OGLTexture& TextureLayer() { - if (params.is_layered) { + if (params.is_array) { return Texture(); } EnsureTextureView(); |
