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path: root/src/video_core/renderer_opengl
AgeCommit message (Collapse)Author
2023-01-01Rasterizer: Setup skeleton for Host Conditional renderingFernando Sahmkow
2023-01-01RasterizerMemory: Add filtering for flushing/invalidation operations.Fernando Sahmkow
2023-01-01MacroHLE: Add OpenGL SupportFernando Sahmkow
2022-12-17Merge pull request #7450 from FernandoS27/ndc-vulkanliamwhite
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-13Vulkan: Add support for VK_EXT_depth_clip_control.FernandoS27
2022-12-13gl_device: Use a more robust way to use strict context modeAlexander Orzechowski
Instead of checking a environment variable which may not actually exist or is just wrong, ask QT if it's running on the wayland platform.
2022-12-13renderer_opengl: refactor context acquireLiam
2022-12-12Merge pull request #9406 from vonchenplus/topologybunnei
video_core: Adjust topology update logic and Adjust Clear Manage
2022-12-08video_core: Integrate SMAALiam
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08video_core: The draw manager manages whether Clear is required.FengChen
2022-12-08video_core: Implement maxwell3d draw manager and split draw logicFeng Chen
2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
general: fix compile for Apple Clang
2022-12-01shader_recompiler: add gl_Layer translation GS for older hardwareLiam
2022-11-24GPU: Implement additional render target formats.Fernando Sahmkow
2022-11-24Fermi2D: Rework blit engine and add a software blitter.Fernando Sahmkow
2022-11-22general: fix compile for Apple ClangLiam
2022-11-20Merge pull request #9216 from vonchenplus/reimp_inline_index_bufferliamwhite
video_core: Reimplement inline index buffer binding
2022-11-19Merge pull request #9252 from liamwhite/radv-superioritybunnei
maxwell3d: HLE multi-layer clear macro
2022-11-17Merge pull request #9229 from Docteh/achy_breaky_heartMorph
Add break for default cases
2022-11-17maxwell3d: full HLE for multi-layer clearsLiam
2022-11-15video_core: Reimplement inline index buffer bindingFeng Chen
2022-11-13Add break for default casesKyle Kienapfel
Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return
2022-11-12Merge pull request #9226 from Kelebek1/regs_regressionbunnei
[video_core] Fix a couple regs regressions
2022-11-11Merge pull request #9167 from vonchenplus/tessliamwhite
video_core: Fix few issues in Tess stage
2022-11-11Fix regs regression with OpenGL two-sided stencil, and re-add data ↵Kelebek1
invalidation reg
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph
2022-11-07video_core: Fix few issues in Tess stageFengChen
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-11-03Merge pull request #8858 from vonchenplus/mipmapbunnei
video_core: Generate mipmap texture by drawing
2022-10-25Merge pull request #9112 from vonchenplus/deferred_drawliamwhite
video_core: Reimplementing the maxwell drawing trigger mechanism
2022-10-24Merge pull request #8873 from vonchenplus/fix_legacy_location_errorbunnei
video_core: Fix legacy to generic location unpaired
2022-10-22video_core: Implement maxwell inline_index methodFengChen
2022-10-21video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen
2022-10-13renderer_(opengl/vulkan): Fix tessellation clockwise parameterMorph
This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
2022-10-10Fix stencil func registers, make clip control equivalent to how it was ↵Kelebek1
before, but surely wrong.
2022-10-07Update 3D regsKelebek1
2022-10-06state_tracker: workaround channel setup for homebrewLiam
2022-10-06VideoCore: Implement formats needed for N64 emulation.Fernando Sahmkow
2022-10-06DMA & InlineToMemory Engines Rework.bunnei
2022-10-06Shader Decompiler: Check for shift when deriving composite samplers.Fernando Sahmkow
2022-10-06OpenGL: Fix TickWorkFernando Sahmkow
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow
2022-10-06NVDRV: Further refactors and eliminate old code.Fernando Sahmkow
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow
2022-10-06VideoCore: Fix channels with disk pipeline/shader cache.Fernando Sahmkow
2022-10-06OpenGl: Implement Channels.Fernando Sahmkow
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow
2022-10-06Texture Cache: Add ASTC 10x5 Format.Fernando Sahmkow
2022-10-03common: remove "yuzu:" prefix from thread namesLiam
2022-09-20video_core: Fix legacy to generic location unpairedFengChen