diff options
| author | Kyle Kienapfel <Docteh@users.noreply.github.com> | 2022-11-11 04:12:37 -0800 |
|---|---|---|
| committer | Kyle Kienapfel <Docteh@users.noreply.github.com> | 2022-11-13 16:30:55 -0800 |
| commit | 6fa3faec658893c9fae19116232d24dac08babc7 (patch) | |
| tree | 4e04753b659357d6595fa22766ae305586fd90d4 /src/video_core/renderer_opengl | |
| parent | 5eb30c7827959075cd240f39c6ab57d2c2a8197e (diff) | |
Add break for default cases
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 1 |
2 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 99cd11d1e..9f7ce7414 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -891,6 +891,7 @@ void Image::CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t b break; default: ASSERT(false); + break; } } @@ -927,6 +928,7 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b break; default: ASSERT(false); + break; } // Compressed formats don't have a pixel format or type const bool is_compressed = gl_format == GL_NONE; diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 8bd5eba7e..f29462f7c 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -340,6 +340,7 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV; // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}", // static_cast<u32>(framebuffer.pixel_format)); + break; } texture.resource.Release(); |
