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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2020-04-25
shader/arithmetic_integer: Implement CC for IADD
ReinUsesLisp
2020-04-22
GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
Fernando Sahmkow
2020-04-22
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
Fernando Sahmkow
2020-04-22
ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
Fix GCC error.
Fernando Sahmkow
2020-04-22
QueryCache: Implement Async Flushes.
Fernando Sahmkow
2020-04-22
OpenGL: Guarantee writes to Buffers.
Fernando Sahmkow
2020-04-22
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
FenceManager: Implement async buffer cache flushes on High settings
Fernando Sahmkow
2020-04-22
GPU: Fix rebase errors.
Fernando Sahmkow
2020-04-22
Rasterizer: Disable fence managing in synchronous gpu.
Fernando Sahmkow
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
GPU: Implement a Fence Manager.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
BufferCache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-22
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
2020-04-21
Merge pull request #3714 from lioncash/copies
bunnei
2020-04-18
Merge pull request #3716 from bunnei/fix-another-impl-fallthrough
Mat M
2020-04-18
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
bunnei
2020-04-17
gl_shader_decompiler: Avoid copies where applicable
Lioncash
2020-04-17
video_code: Fix implicit switch fallthrough.
Markus Wick
2020-04-17
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
Rodrigo Locatti
2020-04-17
Merge pull request #3682 from lioncash/uam
bunnei
2020-04-16
Merge pull request #3673 from lioncash/extra
bunnei
2020-04-16
Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache
Fernando Sahmkow
2020-04-16
buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
2020-04-15
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
Lioncash
2020-04-15
gl_device: Mark stage_swizzle as constexpr
Lioncash
2020-04-15
CMakeLists: Specify -Wextra on linux builds
Lioncash
2020-04-15
Merge pull request #3612 from ReinUsesLisp/red
Fernando Sahmkow
2020-04-15
CMakeLists: Make -Wreorder a compile-time error
Lioncash
2020-04-15
Merge pull request #3662 from ReinUsesLisp/constant-attrs
Mat M
2020-04-15
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
Mat M
2020-04-15
Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
Mat M
2020-04-14
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
ReinUsesLisp
2020-04-14
gl_rasterizer: Implement constant vertex attributes
ReinUsesLisp
2020-04-14
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
ReinUsesLisp
2020-04-13
gl_texture_cache: Fix layered texture attachment base level
ReinUsesLisp
2020-04-13
Merge pull request #3651 from ReinUsesLisp/line-widths
Mat M
2020-04-13
Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
Mat M
2020-04-13
Merge pull request #3627 from ReinUsesLisp/layered-view
Mat M
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-12
gl_shader_decompiler: Implement merges with bitfieldInsert
ReinUsesLisp
2020-04-12
gl_shader_decompiler: Improve generated code in HMergeH*
ReinUsesLisp
2020-04-11
texture_cache: Remove preserve_contents
ReinUsesLisp
2020-04-08
gl_texture_cache: Attach view instead of base texture for layered attachments
ReinUsesLisp
2020-04-08
Memory: Address Feedback.
Fernando Sahmkow
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