diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-14 17:58:53 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-14 17:58:53 -0300 |
| commit | 6dfcabc80028fd35a6d0e20d20eb8db8053eddf1 (patch) | |
| tree | 5b99ff41eefd14efd5a117c3bf52df36e07311b0 /src/video_core/renderer_opengl | |
| parent | 7e4a132a77fd1c2d48b1410ac1f1da81869daa90 (diff) | |
gl_rasterizer: Implement constant vertex attributes
Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games.
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index f31d960c7..f4598fbf7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -140,8 +140,8 @@ void RasterizerOpenGL::SetupVertexFormat() { const auto attrib = gpu.regs.vertex_attrib_format[index]; const auto gl_index = static_cast<GLuint>(index); - // Ignore invalid attributes. - if (!attrib.IsValid()) { + // Disable constant attributes. + if (attrib.IsConstant()) { glDisableVertexAttribArray(gl_index); continue; } |
