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path: root/src/video_core/renderer_opengl
AgeCommit message (Collapse)Author
2022-11-24GPU: Implement additional render target formats.Fernando Sahmkow
2022-11-24Fermi2D: Rework blit engine and add a software blitter.Fernando Sahmkow
2022-11-20Merge pull request #9216 from vonchenplus/reimp_inline_index_bufferliamwhite
video_core: Reimplement inline index buffer binding
2022-11-19Merge pull request #9252 from liamwhite/radv-superioritybunnei
maxwell3d: HLE multi-layer clear macro
2022-11-17Merge pull request #9229 from Docteh/achy_breaky_heartMorph
Add break for default cases
2022-11-17maxwell3d: full HLE for multi-layer clearsLiam
2022-11-15video_core: Reimplement inline index buffer bindingFeng Chen
2022-11-13Add break for default casesKyle Kienapfel
Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return
2022-11-12Merge pull request #9226 from Kelebek1/regs_regressionbunnei
[video_core] Fix a couple regs regressions
2022-11-11Merge pull request #9167 from vonchenplus/tessliamwhite
video_core: Fix few issues in Tess stage
2022-11-11Fix regs regression with OpenGL two-sided stencil, and re-add data ↵Kelebek1
invalidation reg
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph
2022-11-07video_core: Fix few issues in Tess stageFengChen
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-11-03Merge pull request #8858 from vonchenplus/mipmapbunnei
video_core: Generate mipmap texture by drawing
2022-10-25Merge pull request #9112 from vonchenplus/deferred_drawliamwhite
video_core: Reimplementing the maxwell drawing trigger mechanism
2022-10-24Merge pull request #8873 from vonchenplus/fix_legacy_location_errorbunnei
video_core: Fix legacy to generic location unpaired
2022-10-22video_core: Implement maxwell inline_index methodFengChen
2022-10-21video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen
2022-10-13renderer_(opengl/vulkan): Fix tessellation clockwise parameterMorph
This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
2022-10-10Fix stencil func registers, make clip control equivalent to how it was ↵Kelebek1
before, but surely wrong.
2022-10-07Update 3D regsKelebek1
2022-10-06state_tracker: workaround channel setup for homebrewLiam
2022-10-06VideoCore: Implement formats needed for N64 emulation.Fernando Sahmkow
2022-10-06DMA & InlineToMemory Engines Rework.bunnei
2022-10-06Shader Decompiler: Check for shift when deriving composite samplers.Fernando Sahmkow
2022-10-06OpenGL: Fix TickWorkFernando Sahmkow
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow
2022-10-06NVDRV: Further refactors and eliminate old code.Fernando Sahmkow
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow
2022-10-06VideoCore: Fix channels with disk pipeline/shader cache.Fernando Sahmkow
2022-10-06OpenGl: Implement Channels.Fernando Sahmkow
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow
2022-10-06Texture Cache: Add ASTC 10x5 Format.Fernando Sahmkow
2022-10-03common: remove "yuzu:" prefix from thread namesLiam
2022-09-20video_core: Fix legacy to generic location unpairedFengChen
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-09-10Align index buffe size when vertex_buffer_unified_memory enableFengChen
2022-08-31(shader/pipeline)_cache: Raise shader/pipeline cache versionMorph
Since the following commit: https://github.com/yuzu-emu/yuzu/commit/a83a5d2e4c8932df864dd4cea2b04d87a12c8760 , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
2022-08-31Merge pull request #8752 from vonchenplus/rectangle_textureFernando S
video_code: support rectangle texture
2022-08-25video_code: support rectangle textureFengChen
2022-08-20video_core: support framebuffer crop rect top not zerovonchenplus
2022-07-31Merge pull request #8678 from liamwhite/stop-waitingbunnei
video_core: stop waiting for shader compilation on user cancel
2022-07-30renderer_opengl: delete shader source after linkingLiam
2022-07-29video_core: stop waiting for shader compilation on user cancelLiam
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-05renderer_(gl/vk): Implement ASTC_10x6_UNORMMorph
- Used by Monster Hunter Rise Update 10.0.2
2022-06-13common: Change semantics of UNREACHABLE to unconditionally crashLiam
2022-05-06OpenGL: implement face flips according to NDCLiam
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.