aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2020-04-13Merge pull request #3651 from ReinUsesLisp/line-widthsMat M
2020-04-13Merge pull request #3638 from ReinUsesLisp/remove-preserve-contentsMat M
2020-04-13Merge pull request #3627 from ReinUsesLisp/layered-viewMat M
2020-04-13gl_rasterizer: Implement line widths and smooth linesReinUsesLisp
2020-04-12gl_shader_decompiler: Implement merges with bitfieldInsertReinUsesLisp
2020-04-12gl_shader_decompiler: Improve generated code in HMergeH*ReinUsesLisp
2020-04-11texture_cache: Remove preserve_contentsReinUsesLisp
2020-04-08gl_texture_cache: Attach view instead of base texture for layered attachmentsReinUsesLisp
2020-04-08Memory: Address Feedback.Fernando Sahmkow
2020-04-06Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow
2020-04-06Query Cache: Use VAddr instead of physical memory for adressing.Fernando Sahmkow
2020-04-06Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow
2020-04-06Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow
2020-04-06Merge pull request #3513 from ReinUsesLisp/native-astcFernando Sahmkow
2020-04-05Merge pull request #3592 from ReinUsesLisp/ipaFernando Sahmkow
2020-04-05Merge pull request #3589 from ReinUsesLisp/fix-clearsFernando Sahmkow
2020-04-02Merge pull request #3552 from jroweboy/single-contextRodrigo Locatti
2020-04-01shader_decompiler: Remove FragCoord.w hack and change IPA implementationReinUsesLisp
2020-04-01gl_texture_cache: Fix software ASTC fallbackReinUsesLisp
2020-04-01video_core: Use native ASTC when availableReinUsesLisp
2020-04-01gl_device: Detect if ASTC is reported and expose itReinUsesLisp
2020-03-31gl_rasterizer: Mark cleared textures as dirtyReinUsesLisp
2020-03-31Merge pull request #3506 from namkazt/patch-9Rodrigo Locatti
2020-03-30gl_decompiler: min/max op not implement yetnamkazy
2020-03-30gl_decompiler: add atomic opNguyen Dac Nam
2020-03-25Address review and fix broken yuzu-tester buildJames Rowe
2020-03-26gl_rasterizer: Update stencil test regardless of it being disabledReinUsesLisp
2020-03-26gl_rasterizer: Synchronize stencil testing on clearsReinUsesLisp
2020-03-25Merge pull request #3520 from ReinUsesLisp/legacy-varyingsbunnei
2020-03-24Frontend/GPU: Refactor context managementJames Rowe
2020-03-22gl_rasterizer: Use transformed viewport for depth rangesReinUsesLisp
2020-03-18gl_shader_decompiler: Remove deprecated function and its usagesReinUsesLisp
2020-03-18gl_rasterizer: Silence misc warningsReinUsesLisp
2020-03-18gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceIDReinUsesLisp
2020-03-17Merge pull request #3510 from FernandoS27/dirty-writeMat M
2020-03-17Merge pull request #3498 from ReinUsesLisp/texel-fetch-glslbunnei
2020-03-16renderer_opengl: Move some logic to an anonymous namespaceReinUsesLisp
2020-03-16renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp
2020-03-15Merge pull request #3501 from ReinUsesLisp/rgba16-snormRodrigo Locatti
2020-03-15gl_shader_decompiler: Implement legacy varyingsReinUsesLisp
2020-03-14renderer_opengl: Keep presentation frames in lock-step when GPU debugging.bunnei
2020-03-14gl_device: Add option to check GL_EXT_debug_tool.bunnei
2020-03-14DirtyFlags: relax need to set render_targets as dirty Fernando Sahmkow
2020-03-13vk/gl_shader_decompiler: Silence assertion on computeReinUsesLisp
2020-03-13gl_shader_decompiler: Fix implicit conversion errorsReinUsesLisp
2020-03-13shader/transform_feedback: Expose buffer strideReinUsesLisp
2020-03-13gl_rasterizer: Implement transform feedback bindingsReinUsesLisp
2020-03-13gl_shader_decompiler: Decorate output attributes with XFB layoutReinUsesLisp
2020-03-13Merge branch 'master' into shader-purgeRodrigo Locatti