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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-03-14 11:47:33 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-03-14 11:47:33 -0400
commit380fc8d2e1db40c09ac4f1ec3fd3cd69bc592dfa (patch)
tree4fb064d686386b6bdee58e7f0f5cac2765ac9056 /src/video_core/renderer_opengl
parentb30b1f741dcbcb69672d065b0bec4f4a9e5f0993 (diff)
DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty when invalidated.
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_state_tracker.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_state_tracker.cpp b/src/video_core/renderer_opengl/gl_state_tracker.cpp
index 3f3bdf812..255ac3147 100644
--- a/src/video_core/renderer_opengl/gl_state_tracker.cpp
+++ b/src/video_core/renderer_opengl/gl_state_tracker.cpp
@@ -238,7 +238,6 @@ void StateTracker::Initialize() {
SetupDirtyMisc(tables);
auto& store = dirty.on_write_stores;
- SetupCommonOnWriteStores(store);
store[VertexBuffers] = true;
for (std::size_t i = 0; i < Regs::NumVertexArrays; ++i) {
store[VertexBuffer0 + i] = true;