| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-12-03 | Merge pull request #9289 from liamwhite/fruit-company | liamwhite | |
| general: fix compile for Apple Clang | |||
| 2022-12-01 | shader_recompiler: add gl_Layer translation GS for older hardware | Liam | |
| 2022-11-24 | GPU: Implement additional render target formats. | Fernando Sahmkow | |
| 2022-11-24 | Fermi2D: Rework blit engine and add a software blitter. | Fernando Sahmkow | |
| 2022-11-22 | general: fix compile for Apple Clang | Liam | |
| 2022-11-20 | Merge pull request #9216 from vonchenplus/reimp_inline_index_buffer | liamwhite | |
| video_core: Reimplement inline index buffer binding | |||
| 2022-11-19 | Merge pull request #9252 from liamwhite/radv-superiority | bunnei | |
| maxwell3d: HLE multi-layer clear macro | |||
| 2022-11-17 | Merge pull request #9229 from Docteh/achy_breaky_heart | Morph | |
| Add break for default cases | |||
| 2022-11-17 | maxwell3d: full HLE for multi-layer clears | Liam | |
| 2022-11-15 | video_core: Reimplement inline index buffer binding | Feng Chen | |
| 2022-11-13 | Add break for default cases | Kyle Kienapfel | |
| Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return | |||
| 2022-11-12 | Merge pull request #9226 from Kelebek1/regs_regression | bunnei | |
| [video_core] Fix a couple regs regressions | |||
| 2022-11-11 | Merge pull request #9167 from vonchenplus/tess | liamwhite | |
| video_core: Fix few issues in Tess stage | |||
| 2022-11-11 | Fix regs regression with OpenGL two-sided stencil, and re-add data ↵ | Kelebek1 | |
| invalidation reg | |||
| 2022-11-11 | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | Morph | |
| 2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | |
| 2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | |
| 2022-11-03 | Merge pull request #8858 from vonchenplus/mipmap | bunnei | |
| video_core: Generate mipmap texture by drawing | |||
| 2022-10-25 | Merge pull request #9112 from vonchenplus/deferred_draw | liamwhite | |
| video_core: Reimplementing the maxwell drawing trigger mechanism | |||
| 2022-10-24 | Merge pull request #8873 from vonchenplus/fix_legacy_location_error | bunnei | |
| video_core: Fix legacy to generic location unpaired | |||
| 2022-10-22 | video_core: Implement maxwell inline_index method | FengChen | |
| 2022-10-21 | video_coare: Reimplementing the maxwell drawing trigger mechanism | FengChen | |
| 2022-10-13 | renderer_(opengl/vulkan): Fix tessellation clockwise parameter | Morph | |
| This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW. | |||
| 2022-10-10 | Fix stencil func registers, make clip control equivalent to how it was ↵ | Kelebek1 | |
| before, but surely wrong. | |||
| 2022-10-07 | Update 3D regs | Kelebek1 | |
| 2022-10-06 | state_tracker: workaround channel setup for homebrew | Liam | |
| 2022-10-06 | VideoCore: Implement formats needed for N64 emulation. | Fernando Sahmkow | |
| 2022-10-06 | DMA & InlineToMemory Engines Rework. | bunnei | |
| 2022-10-06 | Shader Decompiler: Check for shift when deriving composite samplers. | Fernando Sahmkow | |
| 2022-10-06 | OpenGL: Fix TickWork | Fernando Sahmkow | |
| 2022-10-06 | VideoCore: Refactor fencing system. | Fernando Sahmkow | |
| 2022-10-06 | NVDRV: Further refactors and eliminate old code. | Fernando Sahmkow | |
| 2022-10-06 | Texture cache: Fix the remaining issues with memory mnagement and unmapping. | Fernando Sahmkow | |
| 2022-10-06 | VideoCore: Fix channels with disk pipeline/shader cache. | Fernando Sahmkow | |
| 2022-10-06 | OpenGl: Implement Channels. | Fernando Sahmkow | |
| 2022-10-06 | VideoCore: implement channels on gpu caches. | Fernando Sahmkow | |
| 2022-10-06 | Texture Cache: Add ASTC 10x5 Format. | Fernando Sahmkow | |
| 2022-10-03 | common: remove "yuzu:" prefix from thread names | Liam | |
| 2022-09-20 | video_core: Fix legacy to generic location unpaired | FengChen | |
| 2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
| 2022-09-10 | Align index buffe size when vertex_buffer_unified_memory enable | FengChen | |
| 2022-08-31 | (shader/pipeline)_cache: Raise shader/pipeline cache version | Morph | |
| Since the following commit: https://github.com/yuzu-emu/yuzu/commit/a83a5d2e4c8932df864dd4cea2b04d87a12c8760 , many games will refuse to boot unless the shader/pipeline cache has been invalidated. | |||
| 2022-08-31 | Merge pull request #8752 from vonchenplus/rectangle_texture | Fernando S | |
| video_code: support rectangle texture | |||
| 2022-08-25 | video_code: support rectangle texture | FengChen | |
| 2022-08-20 | video_core: support framebuffer crop rect top not zero | vonchenplus | |
| 2022-07-31 | Merge pull request #8678 from liamwhite/stop-waiting | bunnei | |
| video_core: stop waiting for shader compilation on user cancel | |||
| 2022-07-30 | renderer_opengl: delete shader source after linking | Liam | |
| 2022-07-29 | video_core: stop waiting for shader compilation on user cancel | Liam | |
| 2022-07-27 | chore: make yuzu REUSE compliant | Andrea Pappacoda | |
| [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | |||
| 2022-07-05 | renderer_(gl/vk): Implement ASTC_10x6_UNORM | Morph | |
| - Used by Monster Hunter Rise Update 10.0.2 | |||
