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2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
general: fix compile for Apple Clang
2022-12-01shader_recompiler: add gl_Layer translation GS for older hardwareLiam
2022-11-24GPU: Implement additional render target formats.Fernando Sahmkow
2022-11-24Fermi2D: Rework blit engine and add a software blitter.Fernando Sahmkow
2022-11-22general: fix compile for Apple ClangLiam
2022-11-20Merge pull request #9216 from vonchenplus/reimp_inline_index_bufferliamwhite
video_core: Reimplement inline index buffer binding
2022-11-19Merge pull request #9252 from liamwhite/radv-superioritybunnei
maxwell3d: HLE multi-layer clear macro
2022-11-17Merge pull request #9229 from Docteh/achy_breaky_heartMorph
Add break for default cases
2022-11-17maxwell3d: full HLE for multi-layer clearsLiam
2022-11-15video_core: Reimplement inline index buffer bindingFeng Chen
2022-11-13Add break for default casesKyle Kienapfel
Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return
2022-11-12Merge pull request #9226 from Kelebek1/regs_regressionbunnei
[video_core] Fix a couple regs regressions
2022-11-11Merge pull request #9167 from vonchenplus/tessliamwhite
video_core: Fix few issues in Tess stage
2022-11-11Fix regs regression with OpenGL two-sided stencil, and re-add data ↵Kelebek1
invalidation reg
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph
2022-11-07video_core: Fix few issues in Tess stageFengChen
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-11-03Merge pull request #8858 from vonchenplus/mipmapbunnei
video_core: Generate mipmap texture by drawing
2022-10-25Merge pull request #9112 from vonchenplus/deferred_drawliamwhite
video_core: Reimplementing the maxwell drawing trigger mechanism
2022-10-24Merge pull request #8873 from vonchenplus/fix_legacy_location_errorbunnei
video_core: Fix legacy to generic location unpaired
2022-10-22video_core: Implement maxwell inline_index methodFengChen
2022-10-21video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen
2022-10-13renderer_(opengl/vulkan): Fix tessellation clockwise parameterMorph
This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
2022-10-10Fix stencil func registers, make clip control equivalent to how it was ↵Kelebek1
before, but surely wrong.
2022-10-07Update 3D regsKelebek1
2022-10-06state_tracker: workaround channel setup for homebrewLiam
2022-10-06VideoCore: Implement formats needed for N64 emulation.Fernando Sahmkow
2022-10-06DMA & InlineToMemory Engines Rework.bunnei
2022-10-06Shader Decompiler: Check for shift when deriving composite samplers.Fernando Sahmkow
2022-10-06OpenGL: Fix TickWorkFernando Sahmkow
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow
2022-10-06NVDRV: Further refactors and eliminate old code.Fernando Sahmkow
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow
2022-10-06VideoCore: Fix channels with disk pipeline/shader cache.Fernando Sahmkow
2022-10-06OpenGl: Implement Channels.Fernando Sahmkow
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow
2022-10-06Texture Cache: Add ASTC 10x5 Format.Fernando Sahmkow
2022-10-03common: remove "yuzu:" prefix from thread namesLiam
2022-09-20video_core: Fix legacy to generic location unpairedFengChen
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-09-10Align index buffe size when vertex_buffer_unified_memory enableFengChen
2022-08-31(shader/pipeline)_cache: Raise shader/pipeline cache versionMorph
Since the following commit: https://github.com/yuzu-emu/yuzu/commit/a83a5d2e4c8932df864dd4cea2b04d87a12c8760 , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
2022-08-31Merge pull request #8752 from vonchenplus/rectangle_textureFernando S
video_code: support rectangle texture
2022-08-25video_code: support rectangle textureFengChen
2022-08-20video_core: support framebuffer crop rect top not zerovonchenplus
2022-07-31Merge pull request #8678 from liamwhite/stop-waitingbunnei
video_core: stop waiting for shader compilation on user cancel
2022-07-30renderer_opengl: delete shader source after linkingLiam
2022-07-29video_core: stop waiting for shader compilation on user cancelLiam
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-05renderer_(gl/vk): Implement ASTC_10x6_UNORMMorph
- Used by Monster Hunter Rise Update 10.0.2