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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2020-04-15
gl_device: Mark stage_swizzle as constexpr
Lioncash
2020-04-15
Merge pull request #3612 from ReinUsesLisp/red
Fernando Sahmkow
2020-04-15
CMakeLists: Make -Wreorder a compile-time error
Lioncash
2020-04-15
Merge pull request #3662 from ReinUsesLisp/constant-attrs
Mat M
2020-04-15
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
Mat M
2020-04-15
Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
Mat M
2020-04-14
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
ReinUsesLisp
2020-04-14
gl_rasterizer: Implement constant vertex attributes
ReinUsesLisp
2020-04-14
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
ReinUsesLisp
2020-04-13
gl_texture_cache: Fix layered texture attachment base level
ReinUsesLisp
2020-04-13
Merge pull request #3651 from ReinUsesLisp/line-widths
Mat M
2020-04-13
Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
Mat M
2020-04-13
Merge pull request #3627 from ReinUsesLisp/layered-view
Mat M
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-12
gl_shader_decompiler: Implement merges with bitfieldInsert
ReinUsesLisp
2020-04-12
gl_shader_decompiler: Improve generated code in HMergeH*
ReinUsesLisp
2020-04-11
texture_cache: Remove preserve_contents
ReinUsesLisp
2020-04-08
gl_texture_cache: Attach view instead of base texture for layered attachments
ReinUsesLisp
2020-04-08
Memory: Address Feedback.
Fernando Sahmkow
2020-04-06
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
2020-04-06
Query Cache: Use VAddr instead of physical memory for adressing.
Fernando Sahmkow
2020-04-06
Buffer Cache: Use vAddr instead of physical memory.
Fernando Sahmkow
2020-04-06
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-04-06
Merge pull request #3513 from ReinUsesLisp/native-astc
Fernando Sahmkow
2020-04-06
shader/memory: Implement RED.E.ADD
ReinUsesLisp
2020-04-05
Merge pull request #3592 from ReinUsesLisp/ipa
Fernando Sahmkow
2020-04-05
Merge pull request #3589 from ReinUsesLisp/fix-clears
Fernando Sahmkow
2020-04-02
Merge pull request #3552 from jroweboy/single-context
Rodrigo Locatti
2020-04-01
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
ReinUsesLisp
2020-04-01
gl_texture_cache: Fix software ASTC fallback
ReinUsesLisp
2020-04-01
video_core: Use native ASTC when available
ReinUsesLisp
2020-04-01
gl_device: Detect if ASTC is reported and expose it
ReinUsesLisp
2020-03-31
gl_rasterizer: Mark cleared textures as dirty
ReinUsesLisp
2020-03-31
Merge pull request #3506 from namkazt/patch-9
Rodrigo Locatti
2020-03-30
gl_decompiler: min/max op not implement yet
namkazy
2020-03-30
gl_decompiler: add atomic op
Nguyen Dac Nam
2020-03-25
Address review and fix broken yuzu-tester build
James Rowe
2020-03-26
gl_rasterizer: Update stencil test regardless of it being disabled
ReinUsesLisp
2020-03-26
gl_rasterizer: Synchronize stencil testing on clears
ReinUsesLisp
2020-03-25
Merge pull request #3520 from ReinUsesLisp/legacy-varyings
bunnei
2020-03-24
Frontend/GPU: Refactor context management
James Rowe
2020-03-22
gl_rasterizer: Use transformed viewport for depth ranges
ReinUsesLisp
2020-03-18
gl_shader_decompiler: Remove deprecated function and its usages
ReinUsesLisp
2020-03-18
gl_rasterizer: Silence misc warnings
ReinUsesLisp
2020-03-18
gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID
ReinUsesLisp
2020-03-17
Merge pull request #3510 from FernandoS27/dirty-write
Mat M
2020-03-17
Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
bunnei
2020-03-16
renderer_opengl: Move some logic to an anonymous namespace
ReinUsesLisp
2020-03-16
renderer_opengl: Detect Nvidia Nsight as a debugging tool
ReinUsesLisp
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