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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2020-04-15gl_device: Mark stage_swizzle as constexprLioncash
2020-04-15Merge pull request #3612 from ReinUsesLisp/redFernando Sahmkow
2020-04-15CMakeLists: Make -Wreorder a compile-time errorLioncash
2020-04-15Merge pull request #3662 from ReinUsesLisp/constant-attrsMat M
2020-04-15Merge pull request #3656 from ReinUsesLisp/glsl-full-decompileMat M
2020-04-15Merge pull request #3654 from ReinUsesLisp/fix-fb-attachMat M
2020-04-14Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"ReinUsesLisp
2020-04-14gl_rasterizer: Implement constant vertex attributesReinUsesLisp
2020-04-14gl_shader_cache: Use CompileDepth::FullDecompile on GLSLReinUsesLisp
2020-04-13gl_texture_cache: Fix layered texture attachment base levelReinUsesLisp
2020-04-13Merge pull request #3651 from ReinUsesLisp/line-widthsMat M
2020-04-13Merge pull request #3638 from ReinUsesLisp/remove-preserve-contentsMat M
2020-04-13Merge pull request #3627 from ReinUsesLisp/layered-viewMat M
2020-04-13gl_rasterizer: Implement line widths and smooth linesReinUsesLisp
2020-04-12gl_shader_decompiler: Implement merges with bitfieldInsertReinUsesLisp
2020-04-12gl_shader_decompiler: Improve generated code in HMergeH*ReinUsesLisp
2020-04-11texture_cache: Remove preserve_contentsReinUsesLisp
2020-04-08gl_texture_cache: Attach view instead of base texture for layered attachmentsReinUsesLisp
2020-04-08Memory: Address Feedback.Fernando Sahmkow
2020-04-06Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.Fernando Sahmkow
2020-04-06Query Cache: Use VAddr instead of physical memory for adressing.Fernando Sahmkow
2020-04-06Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow
2020-04-06Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow
2020-04-06Merge pull request #3513 from ReinUsesLisp/native-astcFernando Sahmkow
2020-04-06shader/memory: Implement RED.E.ADDReinUsesLisp
2020-04-05Merge pull request #3592 from ReinUsesLisp/ipaFernando Sahmkow
2020-04-05Merge pull request #3589 from ReinUsesLisp/fix-clearsFernando Sahmkow
2020-04-02Merge pull request #3552 from jroweboy/single-contextRodrigo Locatti
2020-04-01shader_decompiler: Remove FragCoord.w hack and change IPA implementationReinUsesLisp
2020-04-01gl_texture_cache: Fix software ASTC fallbackReinUsesLisp
2020-04-01video_core: Use native ASTC when availableReinUsesLisp
2020-04-01gl_device: Detect if ASTC is reported and expose itReinUsesLisp
2020-03-31gl_rasterizer: Mark cleared textures as dirtyReinUsesLisp
2020-03-31Merge pull request #3506 from namkazt/patch-9Rodrigo Locatti
2020-03-30gl_decompiler: min/max op not implement yetnamkazy
2020-03-30gl_decompiler: add atomic opNguyen Dac Nam
2020-03-25Address review and fix broken yuzu-tester buildJames Rowe
2020-03-26gl_rasterizer: Update stencil test regardless of it being disabledReinUsesLisp
2020-03-26gl_rasterizer: Synchronize stencil testing on clearsReinUsesLisp
2020-03-25Merge pull request #3520 from ReinUsesLisp/legacy-varyingsbunnei
2020-03-24Frontend/GPU: Refactor context managementJames Rowe
2020-03-22gl_rasterizer: Use transformed viewport for depth rangesReinUsesLisp
2020-03-18gl_shader_decompiler: Remove deprecated function and its usagesReinUsesLisp
2020-03-18gl_rasterizer: Silence misc warningsReinUsesLisp
2020-03-18gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceIDReinUsesLisp
2020-03-17Merge pull request #3510 from FernandoS27/dirty-writeMat M
2020-03-17Merge pull request #3498 from ReinUsesLisp/texel-fetch-glslbunnei
2020-03-16renderer_opengl: Move some logic to an anonymous namespaceReinUsesLisp
2020-03-16renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp