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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2020-02-11Merge pull request #3376 from ReinUsesLisp/point-spritebunnei
2020-02-07Merge pull request #3378 from ReinUsesLisp/uscaledbunnei
2020-02-06Merge pull request #3362 from ReinUsesLisp/fix-instancedbunnei
2020-02-04maxwell_to_gl: Implement R8G8_USCALEDReinUsesLisp
2020-02-04maxwell_to_gl: Reduce unimplemented formats to LOG_ERRORReinUsesLisp
2020-02-04gl_rasterizer: Implement GL_POINT_SPRITEReinUsesLisp
2020-02-01Merge pull request #3282 from FernandoS27/indexed-samplersbunnei
2020-01-30gl_rasterizer: Fix instanced draw arraysReinUsesLisp
2020-01-29Merge pull request #3350 from ReinUsesLisp/atombunnei
2020-01-29Merge pull request #3358 from ReinUsesLisp/implicit-texture-cachebunnei
2020-01-28Merge pull request #3359 from ReinUsesLisp/assert-point-sizebunnei
2020-01-28gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSizeReinUsesLisp
2020-01-27gl_texture_cache: Silence implicit sign cast warningsReinUsesLisp
2020-01-26gl_texture_cache: Properly implement depth/stencil samplingReinUsesLisp
2020-01-26shader/memory: Implement ATOM.ADDReinUsesLisp
2020-01-25Shader_IR: Address feedback.Fernando Sahmkow
2020-01-24Shader_IR: Correct Custom Variable assignment.Fernando Sahmkow
2020-01-24Shader_IR: Propagate bindless index into the GL compiler.Fernando Sahmkow
2020-01-24Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow
2020-01-24GL Backend: Introduce indexed samplers into the GL backendFernando Sahmkow
2020-01-24Shader_IR: Store Bound buffer on Shader UsageFernando Sahmkow
2020-01-21gl_shader_cache: Disable fastmath on NvidiaReinUsesLisp
2020-01-18Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decompFernando Sahmkow
2020-01-18gl_state: Use bool instead of GLbooleanReinUsesLisp
2020-01-18Merge pull request #3305 from ReinUsesLisp/point-size-programbunnei
2020-01-18Merge pull request #3312 from ReinUsesLisp/atoms-u32bunnei
2020-01-17gl_shader_decompiler: Fix decompilation of condition codesReinUsesLisp
2020-01-17Merge pull request #3306 from ReinUsesLisp/gl-texturebunnei
2020-01-16shader/memory: Implement ATOMS.ADD.U32ReinUsesLisp
2020-01-16Merge pull request #3304 from lioncash/fwd-declbunnei
2020-01-15gl_state: Implement PROGRAM_POINT_SIZEReinUsesLisp
2020-01-15renderer_opengl/utils: Remove unused header inclusionsLioncash
2020-01-15renderer_opengl/utils: Forward declare private structsLioncash
2020-01-14gl_texture_cache: Use local variables to simplify DownloadTextureReinUsesLisp
2020-01-14gl_texture_cache: Fix format for RGBX16FReinUsesLisp
2020-01-14gl_texture_cache: Use Snorm internal format for RG8SReinUsesLisp
2020-01-14gl_texture_cache: Use Snorm internal format for ABGR8SReinUsesLisp
2020-01-14gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constantLioncash
2020-01-14gl_shader_cache: std::move entries in CachedShader constructorLioncash
2020-01-14gl_shader_cache: Remove unused entries variable in BuildShader()Lioncash
2020-01-04Merge pull request #3258 from FernandoS27/shader-amendbunnei
2020-01-04Shader_IR: Address FeedbackFernando Sahmkow
2020-01-01Merge pull request #3243 from ReinUsesLisp/topologiesbunnei
2019-12-30Shader_IR: add the ability to amend code in the shader ir.Fernando Sahmkow
2019-12-28Merge pull request #3250 from ReinUsesLisp/empty-fragmentFernando Sahmkow
2019-12-26Merge pull request #3228 from ReinUsesLisp/ptpbunnei
2019-12-26gl_rasterizer: Allow rendering without fragment shaderReinUsesLisp
2019-12-24Merge pull request #3236 from ReinUsesLisp/rasterize-enablebunnei
2019-12-22maxwell_to_gl: Implement missing primitive topologiesReinUsesLisp
2019-12-20gl_shader_cache: Update commentary for shared memoryReinUsesLisp