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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2019-02-24Merge pull request #2118 from FernandoS27/ipa-improvebunnei
2019-02-24Merge pull request #2119 from FernandoS27/fix-copybunnei
2019-02-23gl_rasterizer_cache: Fixup parameter order in layered swizzleReinUsesLisp
2019-02-20Merge pull request #2125 from ReinUsesLisp/fixup-glstatebunnei
2019-02-16Merge pull request #2127 from FearlessTobi/fix-screenshot-srgbbunnei
2019-02-15Merge pull request #2123 from lioncash/coretiming-globalJames Rowe
2019-02-15core_timing: Convert core timing into a classLioncash
2019-02-15renderer_opengl: respect the sRGB colorspace for the screenshot featurefearlessTobi
2019-02-15gl_state: Synchronize gl_state even when state is disabledReinUsesLisp
2019-02-14Merge pull request #2112 from lioncash/shadowingbunnei
2019-02-14Merge pull request #2111 from ReinUsesLisp/fetch-fixbunnei
2019-02-14shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow
2019-02-13rasterizer_cache_gl: Only do fast layered copy on the same format. AsFernando Sahmkow
2019-02-12renderer_opengl: Remove reference to global system instanceLioncash
2019-02-12Merge pull request #2110 from lioncash/namespacebunnei
2019-02-12gl_rasterizer_cache: Remove unnecessary newlineLioncash
2019-02-12gl_rasterizer_cache: Get rid of variable shadowingLioncash
2019-02-12gl_shader_decompiler: Re-implement TLDS lodReinUsesLisp
2019-02-12core_timing: Rename CoreTiming namespace to Core::TimingLioncash
2019-02-12Merge pull request #2068 from ReinUsesLisp/shader-cleanup-texturesbunnei
2019-02-08Merge pull request #1904 from bunnei/better-fermi-copybunnei
2019-02-08Implement linear textures (#2089)Fernando Sahmkow
2019-02-08gl_rasterizer_cache: Fixup texture view parametersReinUsesLisp
2019-02-07shader_ir: Remove F4 prefix to texture operationsReinUsesLisp
2019-02-07shader_ir: Clean texture management codeReinUsesLisp
2019-02-06Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-trackingbunnei
2019-02-06gl_rasterizer_cache: Mark surface copy destinations as modified.bunnei
2019-02-06gl_rasterizer: Implement a more accurate fermi 2D copy.bunnei
2019-02-06gl_shader_disk_cache: Check LZ4 size limitFrederic L
2019-02-06gl_shader_disk_cache: Consider compressed size zero as an errorFrederic L
2019-02-06gl_shader_disk_cache: Use unordered containersReinUsesLisp
2019-02-06gl_shader_cache: Fixup GLSL unique identifiersReinUsesLisp
2019-02-06gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp
2019-02-06gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shadersReinUsesLisp
2019-02-06gl_shader_disk_cache: Pass core system as argument and guard against games wi...ReinUsesLisp
2019-02-06gl_shader_disk_cache: Guard reads and writes against failureReinUsesLisp
2019-02-06gl_shader_disk_cache: Address miscellaneous feedbackReinUsesLisp
2019-02-06gl_shader_disk_cache: Pass return values returning instead of by parametersReinUsesLisp
2019-02-06gl_shader_disk_cache: Compress program binaries using LZ4ReinUsesLisp
2019-02-06gl_shader_disk_cache: Compress GLSL code using LZ4ReinUsesLisp
2019-02-06gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp
2019-02-06settings: Hide shader cache behind a settingReinUsesLisp
2019-02-06gl_shader_disk_cache: Invalidate shader cache changes with CMake hashReinUsesLisp
2019-02-06gl_shader_cache: Refactor to support disk shader cacheReinUsesLisp
2019-02-06gl_shader_disk_cache: Add transferable cache invalidationReinUsesLisp
2019-02-06gl_shader_disk_cache: Add precompiled loadReinUsesLisp
2019-02-06gl_shader_disk_cache: Add precompiled saveReinUsesLisp
2019-02-06gl_shader_disk_cache: Add transferable loadReinUsesLisp
2019-02-06gl_shader_disk_cache: Add transferable storesReinUsesLisp
2019-02-06gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpersReinUsesLisp