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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_opengl
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2019-02-24
Merge pull request #2118 from FernandoS27/ipa-improve
bunnei
2019-02-24
Merge pull request #2119 from FernandoS27/fix-copy
bunnei
2019-02-23
gl_rasterizer_cache: Fixup parameter order in layered swizzle
ReinUsesLisp
2019-02-20
Merge pull request #2125 from ReinUsesLisp/fixup-glstate
bunnei
2019-02-16
Merge pull request #2127 from FearlessTobi/fix-screenshot-srgb
bunnei
2019-02-15
Merge pull request #2123 from lioncash/coretiming-global
James Rowe
2019-02-15
core_timing: Convert core timing into a class
Lioncash
2019-02-15
renderer_opengl: respect the sRGB colorspace for the screenshot feature
fearlessTobi
2019-02-15
gl_state: Synchronize gl_state even when state is disabled
ReinUsesLisp
2019-02-14
Merge pull request #2112 from lioncash/shadowing
bunnei
2019-02-14
Merge pull request #2111 from ReinUsesLisp/fetch-fix
bunnei
2019-02-14
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
2019-02-13
rasterizer_cache_gl: Only do fast layered copy on the same format. As
Fernando Sahmkow
2019-02-12
renderer_opengl: Remove reference to global system instance
Lioncash
2019-02-12
Merge pull request #2110 from lioncash/namespace
bunnei
2019-02-12
gl_rasterizer_cache: Remove unnecessary newline
Lioncash
2019-02-12
gl_rasterizer_cache: Get rid of variable shadowing
Lioncash
2019-02-12
gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
2019-02-12
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
2019-02-12
Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
bunnei
2019-02-08
Merge pull request #1904 from bunnei/better-fermi-copy
bunnei
2019-02-08
Implement linear textures (#2089)
Fernando Sahmkow
2019-02-08
gl_rasterizer_cache: Fixup texture view parameters
ReinUsesLisp
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
2019-02-06
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-06
gl_rasterizer_cache: Mark surface copy destinations as modified.
bunnei
2019-02-06
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
2019-02-06
gl_shader_disk_cache: Check LZ4 size limit
Frederic L
2019-02-06
gl_shader_disk_cache: Consider compressed size zero as an error
Frederic L
2019-02-06
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
2019-02-06
gl_shader_cache: Fixup GLSL unique identifiers
ReinUsesLisp
2019-02-06
gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp
2019-02-06
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Pass core system as argument and guard against games wi...
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Guard reads and writes against failure
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Compress program binaries using LZ4
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Compress GLSL code using LZ4
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-06
settings: Hide shader cache behind a setting
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
ReinUsesLisp
2019-02-06
gl_shader_cache: Refactor to support disk shader cache
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add transferable cache invalidation
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add precompiled load
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add precompiled save
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add transferable load
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add transferable stores
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
ReinUsesLisp
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