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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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renderer_opengl.cpp
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Author
2018-06-06
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
Subv
2018-04-27
renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents
Lioncash
2018-04-25
video-core: Move logging macros over to new fmt-capable ones
Lioncash
2018-04-24
renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.
bunnei
2018-04-24
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-24
renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()
Lioncash
2018-04-20
opengl: Remove unnecessary header inclusions
Lioncash
2018-04-14
renderer_opengl: Fix Morton copy byteswap, etc.
bunnei
2018-04-13
renderer_opengl: Use OGLProgram instead of OGLShader.
bunnei
2018-03-26
renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
bunnei
2018-03-26
renderer_opengl: Logging, etc. cleanup.
bunnei
2018-03-26
renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.
bunnei
2018-03-26
renderer_opengl: Only draw the screen if a framebuffer is specified.
bunnei
2018-03-23
renderer_opengl: Only invalidate the framebuffer region, not flush.
bunnei
2018-03-23
renderer_opengl: Fixes for properly flushing & rendering the framebuffer.
bunnei
2018-03-23
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
2018-03-22
renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.
bunnei
2018-03-22
video_core: Move MortonCopyPixels128 to utils header.
bunnei
2018-03-22
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei
2018-03-20
gl_shader_util: Sync latest version with Citra.
bunnei
2018-02-11
renderer_opengl: Support framebuffer flip vertical.
bunnei
2018-01-27
memory: Replace all memory hooking with Special regions
MerryMage
2018-01-15
renderer_gl: Clear screen to black before rendering framebuffer.
bunnei
2018-01-14
renderer: Render previous frame when no new one is available.
bunnei
2018-01-13
Fix build on macOS and linux
MerryMage
2018-01-12
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-11
renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo.
bunnei
2018-01-10
renderer_opengl: Support rendering Switch framebuffer.
bunnei
2018-01-10
renderer_opengl: Add MortonCopyPixels function for Switch framebuffer.
bunnei
2018-01-10
renderer_opengl: Update DrawScreens for Switch.
bunnei
2017-07-17
telemetry: Log performance, configuration, and system data.
bunnei
2017-05-27
OpenGL: Remove unused RendererOpenGL fields
Yuri Kunde Schlesner
2017-02-26
Core: Re-write frame limiter
Yuri Kunde Schlesner
2017-02-26
Core: Make PerfStats internally locked
Yuri Kunde Schlesner
2017-02-26
Remove built-in (non-Microprofile) profiler
Yuri Kunde Schlesner
2017-02-26
Add performance statistics to status bar
Yuri Kunde Schlesner
2016-12-23
core: Move emu_window and key_map into core
MerryMage
2016-11-05
Add default hotkey to swap primary screens.
James Rowe
2016-11-05
Support additional screen layouts.
James Rowe
2016-09-21
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-18
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-06-01
gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue
mailwl
2016-05-07
fixup simple type conversions where possible
Alexander Laties
2016-05-06
Frontends, VideoCore: Move glad initialisation to the frontend
Emmanuel Gil Peyrot
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-21
HWRasterizer: Texture forwarding
tfarley
2016-03-08
Improve error report from Init() functions
LittleWhite
2016-02-05
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
bunnei
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